Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878002 Posts in 32898 Topics- by 24324 Members - Latest Member: Fi_designer

May 21, 2013, 01:32:01 AM
TIGSource ForumsPlayerGeneralGo Right
Pages: 1 [2]
Print
Author Topic: Go Right  (Read 1169 times)
Radix
Level 10
*****


Glen Forrester

terminus_radix@hotmail.com
View Profile WWW Email
« Reply #15 on: April 29, 2012, 06:29:04 AM »

(other than to say Metroid typically flows to the right)

I said that the games start by forcing you to go left (as you just verified they do in four out of the five games you mention). I did not say anything about "typical flow".

I'm glad that you're aware that you wasted your own time there dude because you sure went to some effort to be wrong while posting evidence of why you're wrong.

(Also you might want to suppress your power level a bit.)
Logged

JWK5
Guest
« Reply #16 on: April 29, 2012, 06:42:23 AM »

Just before you posted your reply I had edited to say (though you were apparently quicker on the draw):

Quote
P.S. You might be wondering why I didn't just say "But doesn't Metroid generally flow vertically and to the right?" Well, that's because it occurred to me that I could just be making shit up so I went and double-checked.

Also, with the first and Zero Mission they don't force you to go in any direction, you'll just end up needing the Maru Mari to go further right. If you go left after you get the Maru Mari (which is mere steps from where you star) you'll hit an immediate wall where you can not go any further regardless of what you have. So really, if they are forcing you to go in any direction at the start it is to the right (which makes sense because the games generally flow that way, other than Fusion, and akin to the way the PSX/GBA/DS Castlevania games do).

Quote
I'm glad that you're aware that you wasted your own time there dude because you sure went to some effort to be wrong while posting evidence of why you're wrong.
Yes, all 5 or 6 minutes of it. Where is the evidence I am wrong? Which game explicitly forces you to go left at the start, other than Fusion (which is walled)?

Quote
(Also you might want to suppress your power level a bit.)
It has nothing to do with "power level" or some stupid shit like that so don't be a dick about it, I was bored and curious if the Metroid games really did force you to go left because I didn't remember the games doing so. It was a response to a statement you made, not an attack, which is why I even stated in the post that I was just wasting my time and there was no real point to it. I had fun looking at the way they all flowed again which is why I said "Thanks for that!"



EDIT: While we're on the subject, the reason you can go right at the start of Metroid is because that is what the creators are counting on (and it is the direction you will have to go soon). Most games flow to the right, and if you go with that instinct you will proceed to the right as per usual but eventually you hit the wall with the with the small gap at the bottom so you will have to turn back to the left which eventually leads you to the Maru Mari.

I believe this is to demonstrate to the player what the Maru Mari is for (since there is a wall to the left immediately after it, forcing you to again go right). Once you have the Maru Mari you are likely to be pressing buttons to figure out what it does, eventually realizing pressing "down" shrinks you into the ball and since you can't go left (it is completely walled off) this signals that you are meant to use it to get under the path that is to the right (where you were initially expected to go).

It is not really contradicting the "go right" paradigm, it is banking on the "go right" paradigm to teach you how to use the Maru Mari.
« Last Edit: April 29, 2012, 07:13:24 AM by JWK5 » Logged
Radix
Level 10
*****


Glen Forrester

terminus_radix@hotmail.com
View Profile WWW Email
« Reply #17 on: April 29, 2012, 07:07:22 AM »

The power level comment was in reference to repeatedly sprinkling your post with "Maru Mari (Morph Ball)". This doesn't make you sound like a metroid expert, it makes you sound like a fucking weeb.

Feel free to weasel around the definition of "forced". This isn't a semantic argument, and does not change the fact that four of the five games you posted require you to go left at the start to advance. As you've confirmed. And posted fucking maps of.
In 1986 this would have been unusual and was included as a deliberate contrast to other games, which is why it's out of place here.

By the way, it's one thing to be wrong, but you started your first post with condescension and in your last one managed to call me a dick, so you can pretty much go fuck yourself.

[self-conscious comment about time] :self-deprecatory emoticon:
Logged

JWK5
Guest
« Reply #18 on: April 29, 2012, 07:35:10 AM »

At the start of my post I said:
Quote from: jwk5
I don't know how much Metroid you've played, but in the first one you're not forced to go in any direction.
How was that condescending? I don't know how much Metroid you've played (i.e. which games, or how many games in the series, or how far into them, etc.). Could be more than me, could be less. That's all I was saying by that. It means what it says, nothing more.

Quote from: Radix
The power level comment was in reference to repeatedly sprinkling your post with "Maru Mari (Morph Ball)". This doesn't make you sound like a metroid expert, it makes you sound like a fucking weeb.
Note that in the US manual for the NES Metroid the Morph Ball is called the Maru Mari (its Japanese name). They didn't start calling it the Morph Ball until the other games. I grew up on the NES Metroid, so to me it is still Maru Mari because that is what I remember it as, and how many FAQs and maps still list it, but sometimes that is confusing for people who are more familiar with it being the Morph Ball so I refer to it as both. I never claimed to be a Metroid expert, nor am I trying to sound like one.



Quote from: Radix
Feel free to weasel around the definition of "forced". This isn't a semantic argument, and does not change the fact that four of the five games you posted require you to go left at the start to advance. As you've confirmed. And posted fucking maps of.
As I explained at the tail-end of my last post you're "forced" to go right, and with good reason.

Quote from: Radix
In 1986 this would have been unusual and was included as a deliberate contrast to other games, which is why it's out of place here.
Which is what they were banking on, which is why when you go right you realize you can't proceed without something to make it through the gap (or jump higher with). When you do go left you get the Maru Mari but hit a wall, demonstrating you did in fact need to go right but now you have the tools to do so. If they wanted you to go left they'd have likely put the Maru Mari on the right. So either way you look at it, in the beginning you're "forced" to go right.

Quote from: Radix
By the way, it's one thing to be wrong, but you started your first post with condescension and in your last one managed to call me a dick, so you can pretty much go fuck yourself.
I didn't start my post with condensation, you took it that way. I even went out of my way to show that it wasn't anything serious at the end of it.

In the second post I said "don't be a dick about it", I didn't say "Radix, you are a dick". In other words, don't get worked up and hostile over it. In retrospect that was a bad way to put it and I apologize there, but what was the point of this: "(Also you might want to suppress your power level a bit.)", when all I'd really done is just disagree with a statement you made and explained why.
« Last Edit: April 29, 2012, 08:22:37 AM by JWK5 » Logged
Radix
Level 10
*****


Glen Forrester

terminus_radix@hotmail.com
View Profile WWW Email
« Reply #19 on: April 29, 2012, 08:21:53 AM »

As I explained at the tail-end of my last post you're "forced" to go right, and with good reason.
STOP FUCKING EDITING YOUR POST AFTER BEING REPLIED TO.

Dear everybody else: this douchebag keeps changing his wording and adding stuff post hoc, including questions he didn't ask originally, so don't be surprised if nothing meshes when you see this.

It is not really contradicting the "go right" paradigm, it is banking on the "go right" paradigm to teach you how to use the Maru Mari.
STOP FUCKING MAKING STRAW POINTS.

I said "contrast". That is a different thing from "contradiction". A contrasting design element, yes, banks on the thing to which it is juxtaposed.

I'm not going to pick apart anything else, because I have no interest in going off on tangents or your dumb story about why you're really not a huge dork, and by the time you're done editing it probably won't resemble what I'm replying to (again) anyway. Quit being a slippery piece of shit and try making a straight case.
Logged

Noah!
Level 6
*



View Profile WWW
« Reply #20 on: April 29, 2012, 08:26:40 AM »

Sometimes I wonder if TIGSource is losing its edge; if it has forgotten the magic that attracted me to this community.

And then I see people arguing over a video about run cycles and I realize that nothing has changed at all...
Logged

JWK5
Guest
« Reply #21 on: April 29, 2012, 08:32:59 AM »

Quote
STOP FUCKING EDITING YOUR POST AFTER BEING REPLIED TO.
I don't edit them after being replied to, I edit them before being replied to but they wind up getting replied to before I hit "post". And, yes, it's a bad habit.

Quote
I'm not going to pick apart anything else, because I have no interest in going off on tangents or your dumb story about why you're really not a huge dork, and by the time you're done editing it probably won't resemble what I'm replying to (again) anyway. Quit being a slippery piece of shit and try making a straight case.
The straight case is exactly what I've been saying. You said: "And right at the beginning is Metroid, a series which makes a point of forcing you to go left at the start to communicate explicitly that the maps don't follow the go-right paradigm."

Except they do force, and expect, you to go right at the start, and you can barely move left at all (just enough to get the Maru Mari in the case of Zero Mission and Metroid 1, just enough to make your way down to the hallway going right in Super Metroid, and not at all in Metroid 2).

On the other hand the game breaks away from this later, flowing out in many directions, but at the start it is almost always forcing you to go right (except for Fusion). Got it now, or do you need some more time to dish out a few more insults?
Logged
Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #22 on: April 29, 2012, 08:34:05 AM »

stop arguing u dums
« Last Edit: April 29, 2012, 01:52:52 PM by ev149 » Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic