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879842 Posts in 33010 Topics- by 24381 Members - Latest Member: MinuteMan

May 25, 2013, 04:34:26 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Decided I want to start making games, which language should I use?
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Author Topic: Decided I want to start making games, which language should I use?  (Read 567 times)
Gilby
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« on: April 28, 2012, 03:45:09 AM »

Hi, just like the title says I've decided I want to start developing. I haven't touched code since highschool, at which point I had only learned VB and some Java (I've been in art school since then, so hopefully I won't need too much help with the visual side of things). I told myself I would start making games last summer but couldn't settle on an idea. This summer WILL be different.

I've settled on an idea, and started planning it. I'm want to make a basic action-platformer with connecting single-screen rooms (think Untitled Story). I want to set up the map/world as an array. I was thinking Game Maker, but then read the tutorial which says it doesn't work well for arrays.

Any advice on what I should use? Maybe Action Script?
« Last Edit: April 28, 2012, 09:32:37 AM by Gilby » Logged
rivon
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« Reply #1 on: April 28, 2012, 03:50:43 AM »

If you know Java, then use Java... From what I know Slick is pretty easy to use library Wink
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Gilby
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« Reply #2 on: April 28, 2012, 04:08:08 AM »

Well, it's been about 6 or 7 years since highschool, so I don't really know much about Java anymore. It would probably be easiest for me to re-learn though, I wasn't sure if it was still considered worth using. Hopefully once I get a couple crappy games under my belt I'll be confident enough to offer my skills as an artist and team up with someone from here.

Thanks for the advice  Smiley

The main reason I thought about using Flash is that I get it for free from school (and I've got some practice with illustrator), so maybe I'll still look into it eventually.
« Last Edit: April 28, 2012, 04:28:51 AM by Gilby » Logged
Klaim
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« Reply #3 on: April 28, 2012, 06:00:22 AM »

If you really have no idea, start with either Python or Flash/AS3.
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http://www.klaimsden.net | Game : NetRush | Digital Story-Telling Technologies : Art Of Sequence
Paul Eres
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« Reply #4 on: April 28, 2012, 06:25:14 AM »

there are 170 threads like this, please use the search function before posting a new thread
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InfiniteStateMachine
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« Reply #5 on: April 28, 2012, 08:01:05 AM »

Perhaps this type of thread is a candidate for a sticky master thread in this forum. EDIT: I guess we kind of do in a way already. Maybe something more explicit.

If you do know some java I'd agree about slick. It's a very easy library to use.
« Last Edit: April 28, 2012, 08:28:17 AM by InfiniteStateMachine » Logged

Fallsburg
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« Reply #6 on: April 28, 2012, 08:37:10 AM »

Yeah, I think we need a stickied: "I am new to making games, what should I do"

As for what you should use: I recommend AS3.  Flixel and Flashpunk are very good starting points.  I think they have just the right amount of hand-holding.  There is enough freedom for you to do what you want, but not so much that it is intimidating (one of the main reasons I typically urge beginners not to go with C++).
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Gilby
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« Reply #7 on: April 28, 2012, 10:28:09 AM »

Sorry for posting such a common topic, I tried looking around for a while but all the tutorials seemed pretty specific. Thank you all for advising me anyway despite this. I think I'll go with Flixel.
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Quarry
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« Reply #8 on: April 28, 2012, 12:32:27 PM »

MASM32
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Hedgehodg
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« Reply #9 on: April 28, 2012, 09:14:41 PM »

MASM32

LOL +1. All humour, aside I would agree with what most people suggest and go with slick 2d, when you finish learning that it would be easy to go straight to OpenGL with lwjgl.
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Quarry
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« Reply #10 on: April 28, 2012, 11:58:13 PM »

Well yeah, I'm using Slick2D for nearly all my projects (I have a few with native JDK) and it works like a charm for 2D games

Has everything you'll ever need
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