Hello again, or maybe Hello for the First Time.
This post is kind of DEAD. Not DEAD as in I am DEAD and not looking to work with others. It's just that I've gotten the response I'd hoped from some Super Cool Dudes™. I think there will be some awesome things to come from the collaborations and such.
What does this mean for you? Well it means that if you email me and answer all 213 questions that I will in fact read it, email you back, and continue the conversation. However, I will explicitly state that I can't take on anymore projects. I'll pull the "It's not you, it's me" card. Don't be hurt by this. It's because I don't want to commit to a project and then not give it the Tender Love and Care it deserves.
If you are a lonely~~~ developer and looking for another lonely~~~ developer to talk to, then feel free to email me or contact me. I'd be happy to play your game, chat with you on im, give you some guidance in the world of programming and game development processes, and just say really dumb and funny things.
Good luck to everyone with their projects!
Hi. Hello. Hola.
My name is Brett, and I normally wouldn't do this, but I am feeling especially good today.
I'm looking for someone who would be interested in collaborating on project(s). What does this mean? This collaboration? You mean you're not looking for an art, music or code monkey?
I am not looking to pair up with someone who just wants to do X because they have done X. I am looking for someone who wants to work on skills they are not confident in, but feel that they are interested in or can grow in. I'm looking for someone who is interested in aesthetic design as much as level design. Someone as interested in technical requirements as gameplay design. I am looking for someone who can contribute to ideas, come up with their own original ideas, and feels they have a good taste in games and an eye for stuff that looks, feels, and sounds good.
Everyone has ideas, good and bad. What matters is the execution of those ideas. If you feel like you can bring something to the table, then please follow through with this.
I am putting this in unpaid because this is wide scoped - it's not for any specific project in mind. I cannot say whether or not this venture will be profitable. That's really up to us and the game we make. If we make a game and decide to release it for free, then let's do it. If we make something for every smart phone on the market, then let's release it. Truly, I am just looking for a buddy to make games with.What You'll Be Responsible For:
What You'll Need:
- Whatever you want, really. My skills can be stretched thin to accommodate whatever it is you want to grow in.
- Working with the tools and processes that I have in place. I have a pretty efficient workflow right now. If you have some process that you feel works for you, let's share and compromise. That's the key, willing to compromise.
- Developing in an AGILE way that specifically fits the needs of the team and project. Regardless of whether or not we attempt to make a game in a month for free or a game in six months for iOS, development will be structured and organized.
- Growing and learning. If you aren't comfortable working on things you are uncomfortable with, then please don't contact me. I spend everyday doing something new - learning. This is an opportunity for you to push your limits.
- Communicating. There is a 99.99% chance we will be working remotely, and that you'll probably have a job or class or something of that sorts. It's up to both of us to effectively communicate, the key there is both. of. us.
What I'll Be Responsible For:
- A realistic understanding of what it takes to make a game. Whether you've made a variety of flash games, a few unfinished game maker projects, whatever it is - I need something to play. I don't care how large or how small the project is. I need proof you can finish something.
- Enthusiasm & motivation. Seriously. If you aren't pumped to make games most days, then why are you making them?
- Positive thinking. If you are constantly negative and as asshat (on the forums, twitter, wherever), I have no interest in working with you. I will check you out and learn what I can about you before proceeding to even reply.
- A current understanding of the world of video games and the state of indie games.
- The desire to learn new tools, technologies, and methodologies.
- A passion for helping other people. I want to build tools, release source code, and do whatever I can to help other developers make awesome games. If you don't care about open-source software and helping others, then please don't follow through with this.
What I Bring to the Table:
- Organizing stuff, marketing, contacting the press, all of the business-related stuff.
- Everything else that remotely involves game development. Whether it is code, asset creation, audio, or design, I will have my hand in it. I want to grow just as much as I want to help you grow. I am also very interested in all aspects of game development, so I will be trying to learn whatever I can from you.
- Making sure you're happy.
- I run my own company, Hokori Interactive. What this means is that I have an infrastructure set in place for distribution, communication, and collaboration. I have the tools, software, licenses, etc. needed to make games and get them to people.
- Programming. I really like programming. It's definitely what I am strongest at. I have experience working with Flash & AIR (AS3), C++, C# & XNA, Unity, Objective-C & iOS, and Java from many moons ago. If there's a game that we want to make, there's a good chance I've at least touched or worked with the technology needed to make that game.
- Platforms. Seriously, we can build, run, and develop on whatever we need. I've got the machines and experience needed to work with Windows, Mac OS X, Linux, iOS, and Android. We can test, run, and distribute on whatever platforms best fit the project.
- Pixel art and traditional 2D art. I'd like to think I can pixel enough to get by. I want to become better at it, but if art isn't your strong suite - I can definitely do what's needed.
Alright, the more serious stuff is out of the way. If you've stuck through and read all of this and haven't closed the tab, then you feel free to contact me in you're interested. Let's chat. I am easy to reach, seriously.Send me an email with the following:
- What projects you've worked on in the past with links to play them.
- A few of your favorite games and recent games you've been playing.
- What it is you want to learn and get better at.
- Why you want to make games.
- Any social networking sites you want us to connect on, whether it is Twitter, G+, Facebook, Github, etc. If we are going to work together, it's important that we get to know each other and feel comfortable working together.
- What you want to make.
- A realistic amount of time you can commit weekly to working on projects.
Or you could just reply in this thread to get the ball rolling.Finding Me on the Web
Thanks for reading through all of this. I look forward to seeing what this brings.