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876983 Posts in 32842 Topics- by 24283 Members - Latest Member: gildabq52

May 18, 2013, 08:55:56 AM
TIGSource ForumsPlayerGamesIntro Sequences & Attract Mode
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Author Topic: Intro Sequences & Attract Mode  (Read 1551 times)
baconman
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« Reply #30 on: May 26, 2012, 08:59:13 AM »

I could never play a session of Soul Blade without watching it's wonderful intro. You can also tell the video designer in it has an exceptional sense of rhythm and timing from it. A perfect example is the hawk's wings flapping with the "hoowwwwww faa-a-a-a-arrrrr" vocals, and how the drum solo bridge complements Taki's victory perfectly.

Shit moves me to tears, man!  Tears of Joy

EDIT: In fact, I recall SC1-3's movesets all being pretty distinctively rhythmic in nature, and I think 4 and beyond have spiraled downhill (in a big part) by abandoning that concept. It's been way more mishmashy since then.


SHOCK! KHAN (the music team) produced an awesome full 5-minute version of it, too! Shocked
« Last Edit: May 26, 2012, 09:36:45 AM by baconman » Logged

JWK5
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« Reply #31 on: May 26, 2012, 10:06:14 AM »

Anyways, you got to love the oldschool attract modes where it looked like the game was being played by someone severely inebriated.
Without having done any research on this at all I'm going to say that most of those are probably because of inaccurate emulation.
No, I actually remember many arcade games being like that. My friends and I used to joke about it.
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leonelc29
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« Reply #32 on: May 26, 2012, 10:14:50 AM »

how come people just miss Monster Hunter???

http://www.youtube.com/watch?v=VdehVemmMGM

The Witcher is pretty cool too, though i don't really get what happen and stuff before i play through half of the game.

http://www.youtube.com/watch?v=NZcsNE6wCHI

and i swear every Tales series has an opening with 2D animated MV. Tales of the Abyss' pretty cool too, but i think i like it because of the music.

http://www.youtube.com/watch?feature=player_detailpage&v=P6ZaVfvwbng#t=48s
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Noah!
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« Reply #33 on: May 26, 2012, 05:58:42 PM »

I wanted to start an argument here about the importance of attract modes, but I realized that I really only wanted to use it to post GIFs of cool attract modes.

So I figured I'd just cut out the middleman and post the pics.





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moi
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« Reply #34 on: May 26, 2012, 07:42:15 PM »

by creating an attract mode (or equivalent) you're basically adding design to your game.
How can this be bad?
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lelebæcülo
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« Reply #35 on: May 26, 2012, 07:48:01 PM »

You start running into problems when your attract sequence is cooler than your game but how can you top it when it's so awesome.



SHUT UP ALREADY... RUFF RUFF... dang
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Derek
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« Reply #36 on: May 27, 2012, 01:06:52 AM »

Dustforce had a pretty cool animated intro:

http://www.youtube.com/watch?v=ss4xmCbB-0Q

But yeah, more should have them!
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Taylor
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« Reply #37 on: May 27, 2012, 05:16:18 PM »

Anyways, you got to love the oldschool attract modes where it looked like the game was being played by someone severely inebriated.
Without having done any research on this at all I'm going to say that most of those are probably because of inaccurate emulation.
No, I actually remember many arcade games being like that. My friends and I used to joke about it.
Though some of these look glitchy as hell, I’ve certainly seen many arcade games where the player dies to obvious stuff in the gameplay preview. I always thought it was intentional to lull people into giving the machine a shot out of “well I wouldn’t lose to that” bravado. As if the game was being played really well it would intimidate.
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Superb Joe
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« Reply #38 on: May 28, 2012, 04:50:29 AM »


i'm fucking dying at this video hahahaha

anyway i'm posting here solely because i saw a picture from alpha 3, the best presented game in history
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JWK5
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« Reply #39 on: May 28, 2012, 12:35:41 PM »

And on that note...



Street Fighter Alpha 3



Vampire Savior 2



Killer Instinct 2



The Last Blade



Waku Waku 7



World Heroes 2



Ninja Masters


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PompiPompi
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« Reply #40 on: May 28, 2012, 12:57:22 PM »

Getting cut scenes as a reward is kind of nice. I remember loving the cut scenes in diablo 2. But on the other hand, it's also a cheap trick to make you play. So I guess if it's done in small portions and "good taste" then it adds to the game.
If you mostly play the game to see the next cut scene, which is about every 5 minutes or so, then the game turns into a hybrid between a movie and a game and becomes inferior to both medioms.
Though, playing game with "cheap addicting tricks" is also enjoyable. Sometimes I just love stashing treasures and equipment in a game.
Oh yea, and I remember watching the intro was kind of a big deal in the past. You would expect an intro from a game, these days I am not so excited about CG or "GPU" intros in a game. Because some of the games just use that as cheap dirty tricks to attract players, and some times it's too obvious that it looks silly. For example ME3.
Hope I didn't diverge too much from the subject.
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Kickstarter? no no no... it's Kicksucker...
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