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877047 Posts in 32845 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 12:04:19 PM
TIGSource ForumsDeveloperFeedbackChildhood toys
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gornova
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« on: May 03, 2012, 03:58:25 AM »

Hi TIGForums, here link to my entry on ludumdare23:

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2572



Play now

I'm here not only to ask you some rating and suggestion/feedback on my game, but asking you if I'm wrong when I'm saying in a game like mine, not all must be explained before and understand game objective and mechanics is part of the game (maybe I'm wrong).
And another question is: do you feel this game is too difficult?


thanks for your time!
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Squid Party
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Oh hi mark.


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« Reply #1 on: May 03, 2012, 08:58:01 AM »

boring Yawn

edit: sorry
« Last Edit: May 04, 2012, 08:36:31 AM by Squid Party » Logged

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pandit
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« Reply #2 on: May 03, 2012, 09:12:46 AM »

boring Yawn

Now that's quite a boring comment  Roll Eyes
Nice lil game you got there gornova  Hand Thumbs Up Left
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Claw
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« Reply #3 on: May 03, 2012, 09:34:48 AM »

boring Yawn

Highly constructive post right here


I played this earlier in work, which was cool since it didn't last too long - nice little coffee break game.

I didn't think it was difficult at all, and it was clear what to do. I like the player being able to explore immediately and go off in their own direction. I also sort of liked the text, added a layer of engagement so its not just go here, pick up item, repeat - gave it a bit of context.

Basically just thought it was a nice short little game. Discovery is often one of the most fun elements of games, so with regards to your question - I don't think you needed to explain anything, better for the player to realise stuff on their own.
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gornova
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« Reply #4 on: May 03, 2012, 11:23:34 PM »

thanks, post-compo I've found difficult, reading comments, re-think difficulty.
I mean, I just need to show a text before start and say "warning: you can be stuck in this game, think before jump" or "it's an exploration game, not all will be explained"
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Blog | Last game Drone Defense 0.2 | In progress Drone Defense
seagaia
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this is okay


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« Reply #5 on: May 04, 2012, 06:06:38 AM »

l]

I'm here not only to ask you some rating and suggestion/feedback on my game, but asking you if I'm wrong when I'm saying in a game like mine, not all must be explained before and understand game objective and mechanics is part of the game (maybe I'm wrong).
And another question is: do you feel this game is too difficult?


thanks for your time!

As it stands there isn't a large draw for me to finish the game (although I did). If you're super clever not everything has to be explained a lot, but it's never good to assume too much (or to throw like every mechanic at once to the player). The game probably could have used a "press x" on the title screen and then maybe a small instruction saying to press up near switches, but everything else is probably figure-out-able.

I didn't think the game was too difficult.
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jaysonwcs
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« Reply #6 on: May 04, 2012, 06:05:48 PM »

Quote
(..)but asking you if I'm wrong when I'm saying in a game like mine, not all must be explained before and understand game objective and mechanics is part of the game (maybe I'm wrong).

In fact, you're totally right!
I think many game designers today think gamers are dumb!

I agree totally with seagaia: only indicating the controls (which you're already doing in the "intructions" section of Kongregate, which means it's not a big problem), is enough.
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Sir Raptor
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« Reply #7 on: May 05, 2012, 10:13:00 AM »

Having to restart the entire game every time I died was an unbelievable pain. Couldn't I just respawn at the last teleporter?
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seigiac
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« Reply #8 on: May 07, 2012, 05:57:23 PM »

I did feel a little bit frustrated that I got stuck a lot, not because I want everything to be explained to me, because it is true that exploration is a big part of the game experience, but because I wasn't sure if it was intended for me to get stucked, so I thought I wasn't stuck and there was someway to get unstuck.

Perhaps the level design could be more subtle and introduce the concept of being stuck in a clear way from the beginning and a way to reset, which I achieved by dying on purpose.
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Garthy
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« Reply #9 on: May 13, 2012, 09:45:54 PM »


Cute game, but a couple of issues that together detract from the game somewhat:

- Doublejumps seem to occasionally not work. I haven't figured out the precise reason. This means I can be skipping around, and suddenly just drop into spikes when I definitely hit the key to jump again, but nothing happens.
- When you die, you lose everything, and have to start again.

Put the two together and there is a serious problem- random, uncontrollable deaths that force you to start again, forcing you to replay the same section, over and over.

I stopped playing after getting a several of these unfair deaths in a row. It ceased to be fun repeating the same sections over and over, only to be cut down for reasons I didn't understand.

Perhaps consider allowing respawn without a complete loss of abilities and items?

PS. I was also unable to click to start the game, but "X" worked for me.
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