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877129 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 03:24:34 PM
TIGSource ForumsDeveloperBusinessUnpaid WorkLooking for artists and musicians for side scrolling shooter MMORPG
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crazy
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« on: May 03, 2012, 05:29:05 AM »

Hello everyone, I'm here looking for anybody who happens to be interested in working with me and a few friends in creating our idea for a post-apocolyptic 2d sidescrolling shooter (M)MORPG called Bane.

For those who are interested in the plot, it's basically a story that takes place a century after the nuclear war. Only the rich and powerful have survived with the aid of survival bunkers, while the more unlucky inhabitants on the surface dealt with severe extictions and wipeouts, the lucky living with gruesome mutations. The air on the surface is now survivable, and so you, the player, are sent to the surface world to help restructure society, clean out and deal with the mutations, scout out more surviving groups and assist in foreign affairs, and most of all, enjoy exploring the vast (some radiated) lands of old Earth while you discover new ways to play and interact with other players by means of friendly PvP, nations at war, mission quests, and more.

Our goal is to make this in to an MMORPG, with the goal of having many, many people playing it together. We have the money to make it so server-wise, and we have the sufficient programming knowledge to make this work. The thing we don't have, and very much require, is more talent in the art and sound departments.

If you're just saying to yourself "Okay, nice, you have an idea. A lot of people have ideas, it doesn't mean you can get them done." and you want some more extensive information on the technical side of things: we're using Java to create the game client and game servers, with a networking library called Kryonet which allows for very efficient object serialization, we're using Box2D (serverside) for physics, bone animations, and HTML5 to create Bane's development tool library, and a good 'ol MySQL database server for storing all cross-server data.

The server infrastructure is planned out, the map editor is done, the bone animation editor is in progress, and the other sets of tools are underway. As for the game itself, the client and server are already able to sync entities between themselves, maps load and work perfectly,  and serverside Javascript scripting is in progress.

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Okay, now that you're somewhat familiar with Bane itself, this is where you ask yourself, "Do I want to help make this future hit a reality?"
We're sure hoping you do! But first, here's what we would like to see:
Background artists:
*Be able to make stunning background scenery that fits the foreground sprites
*Be flexible in your style. We would like someone who can adapt and work with other artists!
*Be able to accept constructive criticism. Your work will be very important because it brings the world together visually, which is an important thing.
Sprite artists:
*You do NOT need to know how to animate, we will have a tool for it.
*We are using bone (multi-image) animations, so basically your job will be to create sprite 'pieces' that will be jointed together.
*Be able to change your style a bit
*Make sure you can create good-looking, appealing sprites.
*Accept constructive criticism.
Music:
*Be able to make music that is either erie, inspirational, suspenseful
Sound:
*Your job is very important, be able to make a wide array of semi-cartoon-oriented sound effects.
*Be able to fit sound with look. We don't want an epic looking game to have silly sound effects!

And for every single one, have a sense of humor! We're not sticks in the mud, we do joke around. It's important to develop friendliness with your fellow game designers, we don't want people who can't take a joke or spare some time to have fun with their team.

The jobs are volunteer only as of now, this means no pay. However, if you still remain on the team around the time we implement for-cash benefits (cash shop, extra features), you will of course get your fair share in profits for helping work on the game. Just help us make it big, and you get to bask in the earnings as well.  
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If you're interested, great! Just message me and we can get to talking to see if you would be right for the job. And don't worry about spaces left, the more the merrier. I'll take this down when i'm sure there are enough people.
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Pandara_RA!
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« Reply #1 on: May 03, 2012, 06:13:52 AM »

Just to ask something a million additional people will ask.

What contract will be in place that insures staying with the team will get a share or cut of the money produced? Whats stopping you from say just using all the work then ditching the paying side when the time comes?

Many will ask this from these sort of long term-high work projects. =]
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crazy
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« Reply #2 on: May 03, 2012, 06:24:26 AM »

Just to ask something a million additional people will ask.

What contract will be in place that insures staying with the team will get a share or cut of the money produced? Whats stopping you from say just using all the work then ditching the paying side when the time comes?

Many will ask this from these sort of long term-high work projects. =]
There really isn't an easy way to answer this. First off, money should not be thought of at the moment. The game is still a baby, and it needs work to be marketable. I was planning to work out the money side with those who are on the team once we are aware that the game is indeed money-making worthy. If they're on the team, they get a share depending on the work they have completed for the project, it's as simple as that.

If you're suggesting that I could have the game developed and have the nerve to run off with it, being an MMORPG, that wouldn't make much sense leaving your design team with a game that will never stop being designed.
But still I understand where you're coming from. The simple answer, which might not be so satisfying, is that there just needs to be trust within a team. I trust team mates to keep game designs a secret whilst working on Bane, I trust that they will get their work done and not steal, just as they trust from me that in the future they get money for their hard work.

But as I said before, money should not be thought of right now, I was merely saying that if money were to become a possibility, it would be used to encourage further design and pay people for their hard work. This still remains in the 'Unpaid work' section, and so it should be treated as such as it is at the moment. Hopefully those who choose to join will be able to develop the trust relationship I spoke of earlier once we all get to know each other.
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Pandara_RA!
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« Reply #3 on: May 03, 2012, 06:50:33 AM »

Just to ask something a million additional people will ask.

What contract will be in place that insures staying with the team will get a share or cut of the money produced? Whats stopping you from say just using all the work then ditching the paying side when the time comes?

Many will ask this from these sort of long term-high work projects. =]
There really isn't an easy way to answer this. First off, money should not be thought of at the moment. The game is still a baby, and it needs work to be marketable. I was planning to work out the money side with those who are on the team once we are aware that the game is indeed money-making worthy. If they're on the team, they get a share depending on the work they have completed for the project, it's as simple as that.

If you're suggesting that I could have the game developed and have the nerve to run off with it, being an MMORPG, that wouldn't make much sense leaving your design team with a game that will never stop being designed.
But still I understand where you're coming from. The simple answer, which might not be so satisfying, is that there just needs to be trust within a team. I trust team mates to keep game designs a secret whilst working on Bane, I trust that they will get their work done and not steal, just as they trust from me that in the future they get money for their hard work.

But as I said before, money should not be thought of right now, I was merely saying that if money were to become a possibility, it would be used to encourage further design and pay people for their hard work. This still remains in the 'Unpaid work' section, and so it should be treated as such as it is at the moment. Hopefully those who choose to join will be able to develop the trust relationship I spoke of earlier once we all get to know each other.

Oh totally, I mean I assume your the nicest person. I actually really hope your project does well and everyone has a big success with your project, it's just trust me.

TRUST ME

lol it's at meme status on tigsource to be very vague about "what if we get money" and many will ask you, I'm glad you could address that here so you dont get like 10,000 pms about it.
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Need your game tested? Though want a more direct, personal, and deep experience? Try checking out my game testing thread! http://forums.tigsource.com/index.php?topic=24024.0
crazy
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« Reply #4 on: May 03, 2012, 07:04:25 AM »

I understand, i'm the same in that respect, I would hate to have worked very hard on a project and have it be stolen with my efforts not properly acknowledged. But as I said, over time hopefully everyone will learn to trust each other whilst getting to know them personally. I would love to make money off of this idea, and I would love sharing that money with my fellow team members so that they can stay on the team and get their efforts awarded.

And thank you Tongue
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