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1028298 Posts in 41280 Topics- by 32897 Members - Latest Member: SilverDeoxys563

July 30, 2014, 07:19:55 PM
TIGSource ForumsFeedbackDevLogsPassengers - smalltalk on a surreal night train
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Author Topic: Passengers - smalltalk on a surreal night train  (Read 7903 times)
jarnik
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« on: May 04, 2012, 03:00:49 AM »

Passengers is an atmospheric puzzle game / toy.

Got this idea while coming home via a late night tram, seeing a lot of different people, sharing their stories, even playing guitar.

Gameplay:
  • Choose a train line (and a driver) and depart off with your train.
  • During the ride, the game switches between two modes:
  • Passengers talking, each stuck in a separate monologue. Catch their words to form sentences and remember them.
  • A train driver, overwhelmed by various inner issue, stops the train and asks passengers for consolation. Based on what you've heard from them, choose the most appropriate passenger to help.
    With each correct answer, new (and stranger) passengers get on a train. After receiving enough help, reassured driver grabs the lever, giving the train a magnificient boost. It is then dispatched through subspace towards a next station in an entirely different scenery.

Goal:
  • Reach the end of the line

Step by step, I'd like to shift the atmosphere from an ordinary night train ride into a surreal trip where future, past and fiction are one.

I'm aiming for mobile platforms (testing on Android at the moment). What would be the ideal place to play this game? A night train, of course!


Screenies:
                        

Planned scope:
  • 5 train lines to choose from (each with a different set of passengers)
  • 7 stations on each line (each with a different set of sceneries)
  • 140+ passengers
  • more word-catching modes, more challenging

I'll be glad to receive any feedback before moving on  Smiley

EDIT:
Character sheet - feel free to contribute: ( no login required )
https://docs.google.com/spreadsheet/ccc?key=0AviuUEloaK4YdEludURnZGI4X3BXRXd1YTByelVmQ2c
Do not hesitate to add any ideas (even if it's just a character description without any dialogue lines). If I like your idea, I'll make sure to put you up in credits
« Last Edit: October 16, 2013, 03:41:51 AM by jarnik » Logged
Nuprahtor
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« Reply #1 on: May 04, 2012, 04:41:42 AM »

God, this is amazing. I will track the game's developing progress.
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tequibo
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« Reply #2 on: May 04, 2012, 05:02:47 AM »

I liked it very, very much. Very interesting idea, and nice implementation.
Though at some point, at one answer, train just stayed still, guess it's a bug.
I liked that moment where one human being helps another. And that there is many different characters, and new people get on. Liked visual style too. And atmosphere is just great.
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jarnik
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« Reply #3 on: May 08, 2012, 12:33:41 AM »

Thanks for playing, I'm glad you liked it Grin

I'd like to gather more ideas on various characters, so I've created this simple sheet.
Character sheet - feel free to contribute: ( no login required )
https://docs.google.com/spreadsheet/ccc?key=0AviuUEloaK4YdEludURnZGI4X3BXRXd1YTByelVmQ2c

Do not hesitate to add any ideas (even if it's just a character description without any dialogue lines). If I like your idea, I'll make sure to put you up in credits Wink
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knotty spine
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« Reply #4 on: May 08, 2012, 04:34:30 AM »

 Pixel 25

I added some passenger ideas, and that pink square is a heart.

Instead of the one sound you're currently using whenever any passenger speaks, i think you should use garbled voice clips that are different for each passenger. Like this, but really short.
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Animating something like this >> Outraged << would take hours, maybe even days of work.
jarnik
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« Reply #5 on: May 08, 2012, 04:41:59 AM »

I added some passenger ideas, and that pink square is a heart.
Instead of the one sound you're currently using whenever any passenger speaks, i think you should use garbled voice clips that are different for each passenger. Like this, but really short.

Thanks for contribution!
Adding garbled voice-overs might help to differentiate the speaking sequences - good point!
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screwtape
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« Reply #6 on: May 08, 2012, 05:21:03 AM »

I really liked this, it took a little while to really understand what I was supposed to be doing but I think that added to the experience. I didnt play every line, so if it's not already in it would be cool if the passengers helped each other, rather than the driver.
The atmosphere and gameplay were really original, I'd love to see this finished!
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jarnik
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« Reply #7 on: May 10, 2012, 12:52:15 AM »

I really liked this, it took a little while to really understand what I was supposed to be doing but I think that added to the experience. I didnt play every line, so if it's not already in it would be cool if the passengers helped each other, rather than the driver.
Yeah, I've been thinking about that before. Trouble is, it's really hard to write dialogue lines that could be applied to every passenger (on both helping and receiving sides). The solution could be to tag each passenger and dialogue line ( male/female, old/young, etc. ) so that the speaker and requesting person would be chosen to match the line contents.

There are some great contributions in the character sheet by knotty spine and hritter. Thanks!

Right now, I'm looking for some music. I have selected a few composers here on TIGS and now I'll be bugging them till I find someone to help me. Let's hope for some deeply atmospheric music Smiley
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Eigen
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« Reply #8 on: May 10, 2012, 02:56:23 AM »

This game is sweeet. Such an unique experience. I added a couple of dialogs to the shared doc.

Keep up the good work!
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hritter
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« Reply #9 on: May 10, 2012, 07:23:43 PM »

Hi.  Part-time lurker, first time poster here.  I saw your idea and added a few dialogue lines.  I love it.  Hope to see its progress coming soon  Tongue
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eigenbom
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« Reply #10 on: May 10, 2012, 07:32:01 PM »

what a surreal dreamlike game, nice job! .... except catching words is a bit boring ... 
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eigenbom
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« Reply #11 on: May 10, 2012, 11:25:07 PM »

yeh sure, me too. but every element should be crafted well, even the filler ... Wink
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Sir Raptor
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« Reply #12 on: May 11, 2012, 02:12:05 AM »

Two glitches:
- Every time the conductor stopped, the teenage girl kept disappearing and boarding the train again.
- When we reached the Final Destination on the Phantom Line, the train disappeared when we entered the tunnel, but never reappeared.
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tequibo
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« Reply #13 on: May 11, 2012, 02:25:33 AM »

In case you haven't seen this - http://www.rockpapershotgun.com/2012/05/11/hmmm-pass-some-time-with-passengers
Congrats!
« Last Edit: May 11, 2012, 03:02:31 AM by tequibo » Logged

screwtape
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« Reply #14 on: May 11, 2012, 02:34:43 AM »

Perhaps if instead of catching the words, you had to rearrange the words of the sentence into the correct order. Well maybe not every individual word, but groups of 3 or so words. That might encourage the player to focus on the meaning of the words more.
Also, congrats on the indiegames.com post too!
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