Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877237 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 11:12:20 PM
TIGSource ForumsDeveloperFeedbackFranchise: Hex-based tactics game, now with Internet play
Pages: [1]
Print
Author Topic: Franchise: Hex-based tactics game, now with Internet play  (Read 526 times)
Average Software
Level 10
*****

Fleeing all W'rkncacnter


View Profile WWW Email
« on: July 18, 2011, 11:22:39 AM »

I've gotten my hex tactics game, Franchise, far enough along to support Internet play, and I'd like to see some people hopefully getting a few games going to test it out.

Franchise is about the inevitable global conflict between fast-food chains, and features over 30 units and structures to play about with.

Here are some in-development screen shots ripped from elsewhere:













The game is still rather ugly right now, we have 3D unit models in the works to replace the flat tiles.  Everything is playable at this point however.

I'm particularly interested in the Internet play.  I'm running the server out of my apartment right now, and my connection has been known to be flaky, but should be adequate.

About the game:

There is a brief tutorial campaign that explains some aspects of the game, and should be enough to get you started.  The O'Donnelly's campaign currently contains three sample 1 player missions that you can play to get a feel for things.

The game has two major modes of play, headquartered and non-headquartered.  On maps in which you possess a franchise headquarters, you can build new units and just spend money in general.  If your franchise headquarters is destroyed, you are eliminated from the game.

On maps without a headquarters, the game becomes a straight tactical exercise, you have the units you start with, and that's it.

The multiplayer maps that I have included are generally headquartered games.  I have one in there (Grand Melee) with is completely non-headquartered, and an interesting one called Incursion in which two players are headquartered and the third is not.

As a warning, this is a fairly long game.  It is not intended to be a pick-up and play, casual game.  Battles will likely take many hours to complete, especially on the larger maps.  The game supports the ability to save and resume Internet games, so this shouldn't be too big of a deal.

Keyboard shortcuts are fully customizable, and there are several options for controlling the mouse.  Right-dragging will also scroll the map about.

The download includes a configuration program for setting various windowing and graphics options, I suggest you run it first.

The game downloads are here:
Linux x86
Mac OS X, Intel 64 bit
Windows

Have fun, and thanks for testing!
Logged

Franchise - The restaurant wars begin!

What would John Carmack do?
Slushy_
Level 0
**



View Profile WWW Email
« Reply #1 on: May 30, 2012, 02:26:42 AM »

Love the concept , got to play for a little bit today. Found a typo in the tutorial. "....wage slave builds a structure it dies. Keep this mind" instead of "Keep this in mind" . Can't wait till I can play some more.
Logged

I make Indie Game preview vids  Smiley
Dacke
Level 10
*****


I have never been to Woodstock


View Profile
« Reply #2 on: May 30, 2012, 03:48:34 AM »


404 Not Found
Logged

vegan • socialist • atheist • humanist • liberal • FOSSer
programmer • feminist • animal rights activist • pacifist • teetotaller
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic