|
Franklins Ghost
|
 |
« Reply #45 on: May 09, 2012, 08:23:43 AM » |
|
Video is looking good and impressed at how fast this has come along.
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #46 on: May 09, 2012, 08:30:25 AM » |
|
I feel very very slow actually, I didn't have time to work a lot the last 2 days
I don't really think that this'll take a month to complete, it'll take a month to polish
|
|
|
|
|
Logged
|
|
|
|
|
|
|
KomradeJack
|
 |
« Reply #48 on: May 09, 2012, 12:50:53 PM » |
|
What are your audio plans?
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #49 on: May 09, 2012, 08:12:46 PM » |
|
I'm not sure, I have a musician friend but not sure if he'll help me
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #50 on: May 09, 2012, 08:55:50 PM » |
|
GOD YES 
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #51 on: May 10, 2012, 01:31:02 AM » |
|
Release moonman first, I'd not want you distracted 
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #52 on: May 10, 2012, 07:32:38 AM » |
|
 Sorry for the lack of updates, I'm working as much as I can but I have too much distractions Here, a pause menu to make that up for
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #53 on: May 10, 2012, 07:37:44 AM » |
|
ALSO! I finished the targetting system that'll be used for KOMBAT
|
|
|
|
|
Logged
|
|
|
|
|
rek
|
 |
« Reply #54 on: May 10, 2012, 08:28:54 AM » |
|
It seems odd that such a simple game would need a cursor at all – is it just for debugging?. Movement could be a little smoother too, imo, because the lack of an intermediate state between grid squares is a little jarring.
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #55 on: May 10, 2012, 09:56:28 AM » |
|
I considered smooth movement but that's cause me to re-write all the input and combat I've done since now
I want it to stay gridlocked for roguelikes' sake
Also the cursor seemed like a nice addition, it kinda fits with the UI
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #56 on: May 11, 2012, 06:58:36 AM » |
|
 Am I too slow? Making a simple inventory display, Inventory class and item classes took me around one hour and a half...
|
|
|
|
|
Logged
|
|
|
|
|
Eigen
|
 |
« Reply #57 on: May 11, 2012, 09:28:33 AM » |
|
I think that's a fair amount of work to get done in that time.
I've done much worse. "What does this button do? Oh, YouTube!" ... hour and a half later my new character class still has no implementation.
Anyway, time flies when you're programming. Mysteries of the universe. Go figure.
The inventory looks good but I think it'd look better if you left-aligned the button labels right next to the icons. Centered titles with different lengths do not look right in a group.
|
|
|
|
|
Logged
|
|
|
|
|
Quarry
|
 |
« Reply #58 on: May 11, 2012, 09:34:35 AM » |
|
I've thought about it and decided not to do it but sure, why not!
|
|
|
|
|
Logged
|
|
|
|
|
Eigen
|
 |
« Reply #59 on: May 11, 2012, 10:12:36 AM » |
|
Here's another idea, if you don't mind me editing. 
|
|
|
|
|
Logged
|
|
|
|
|