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876951 Posts in 32840 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:14:13 AM
TIGSource ForumsDeveloperFeedbackDevLogsbytesoup - Teeny Graphical Roguelike
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Author Topic: bytesoup - Teeny Graphical Roguelike  (Read 5641 times)
Franklins Ghost
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« Reply #45 on: May 09, 2012, 08:23:43 AM »

Video is looking good and impressed at how fast this has come along.
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Quarry
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« Reply #46 on: May 09, 2012, 08:30:25 AM »

I feel very very slow actually, I didn't have time to work a lot the last 2 days

I don't really think that this'll take a month to complete, it'll take a month to polish
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kurtss
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How nice.


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« Reply #47 on: May 09, 2012, 11:25:10 AM »

 Hand Clap Grin

Very nice looking!
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KomradeJack
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« Reply #48 on: May 09, 2012, 12:50:53 PM »

What are your audio plans?
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www.jackmenhorn.com
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TIGForum Projects: Kyoto
Microgue
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Quarry
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« Reply #49 on: May 09, 2012, 08:12:46 PM »

I'm not sure, I have a musician friend but not sure if he'll help me
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eigenbom
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« Reply #50 on: May 09, 2012, 08:55:50 PM »

GOD YES  Evil
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Quarry
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« Reply #51 on: May 10, 2012, 01:31:02 AM »

Release moonman first, I'd not want you distracted  Well, hello there!
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Quarry
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« Reply #52 on: May 10, 2012, 07:32:38 AM »



Sorry for the lack of updates, I'm working as much as I can but I have too much distractions

Here, a pause menu to make that up for
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Quarry
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« Reply #53 on: May 10, 2012, 07:37:44 AM »

ALSO! I finished the targetting system that'll be used for KOMBAT
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rek
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« Reply #54 on: May 10, 2012, 08:28:54 AM »

It seems odd that such a simple game would need a cursor at all – is it just for debugging?. Movement could be a little smoother too, imo, because the lack of an intermediate state between grid squares is a little jarring.
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Quarry
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« Reply #55 on: May 10, 2012, 09:56:28 AM »

I considered smooth movement but that's cause me to re-write all the input and combat I've done since now

I want it to stay gridlocked for roguelikes' sake


Also the cursor seemed like a nice addition, it kinda fits with the UI
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Quarry
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« Reply #56 on: May 11, 2012, 06:58:36 AM »



Am I too slow? Making a simple inventory display, Inventory class and item classes took me around one hour and a half...
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Eigen
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« Reply #57 on: May 11, 2012, 09:28:33 AM »

I think that's a fair amount of work to get done in that time.

I've done much worse. "What does this button do? Oh, YouTube!" ... hour and a half later my new character class still has no implementation.

Anyway, time flies when you're programming. Mysteries of the universe. Go figure.

The inventory looks good but I think it'd look better if you left-aligned the button labels right next to the icons. Centered titles with different lengths do not look right in a group.

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Quarry
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« Reply #58 on: May 11, 2012, 09:34:35 AM »

I've thought about it and decided not to do it but sure, why not!
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Eigen
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« Reply #59 on: May 11, 2012, 10:12:36 AM »

Here's another idea, if you don't mind me editing.

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