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Quarry
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« Reply #60 on: May 11, 2012, 10:14:37 AM » |
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Hawt, I'm changing to that
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Quarry
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« Reply #61 on: May 11, 2012, 10:52:04 PM » |
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BlueSweatshirt
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« Reply #62 on: May 11, 2012, 11:10:29 PM » |
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Cool! Since screen space is so limited, you should consider taking up the entire screen to view the log. That way you'll have more space to work with. Health and that bottom bar probably aren't relevant when viewing the log anyway.
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Quarry
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« Reply #63 on: May 11, 2012, 11:34:59 PM » |
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true dat
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Quarry
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« Reply #64 on: May 12, 2012, 12:41:02 AM » |
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http://www.youtube.com/watch?v=u5T3Z3qgsLwDelicious gameplay, sorry for the WinXP blue at the bottom Fucknig camstudio EDIT: The color scheme was modifiable from the beginning but, here, a screenshot  
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« Last Edit: May 12, 2012, 01:03:03 AM by Quarry »
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JasonPickering
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« Reply #65 on: May 12, 2012, 05:31:31 AM » |
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so does the player set the color or is it set in code? like is each floor a random color or is the game slowly tinted to a different color as you deeper into the dungeon?
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Quarry
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« Reply #66 on: May 12, 2012, 05:42:03 AM » |
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Color is defined by the player in the main menu and stays the same through the whole gameplay
also
you go up the dungeon
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JasonPickering
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« Reply #67 on: May 12, 2012, 06:18:03 AM » |
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cool. is that mana underneath the hearts? it might be better to have the hearts go across the top and the other part go down the side. that way it frames the game.
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Quarry
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« Reply #68 on: May 12, 2012, 06:31:58 AM » |
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There's one thing, there's also an armor display
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Quarry
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« Reply #69 on: May 12, 2012, 10:07:16 AM » |
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Quarry
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« Reply #70 on: May 12, 2012, 01:08:20 PM » |
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I added character sheet where you can upgraed ur skeelz, however the code is being a dick and automatically assigning your levels to the first stat you chose to add points to
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Eigen
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« Reply #71 on: May 12, 2012, 10:13:34 PM » |
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Fix it, fix it nao! Looking at your video, which I like, will you add a damage indicator to fights? I see you clicking the enemy but it'd be nice to see, if and how much damage was dealt.
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Quarry
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« Reply #72 on: May 12, 2012, 11:48:38 PM » |
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I'll add a small number popping up when you hit an enemy
Also fixed that bug, it was caused because the buttons didn't update when they weren't being drawn and they kept their held boolean on
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Dom2D
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« Reply #74 on: May 14, 2012, 12:41:48 PM » |
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Love this so much, makes me want to eat those pixels.
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