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878853 Posts in 32941 Topics- by 24349 Members - Latest Member: Ozymandias

May 22, 2013, 07:54:59 PM
TIGSource ForumsDeveloperFeedbackDevLogsbytesoup - Teeny Graphical Roguelike
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Author Topic: bytesoup - Teeny Graphical Roguelike  (Read 5666 times)
JasonPickering
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« Reply #90 on: May 16, 2012, 06:59:37 AM »

its a shame you couldn't have done this using Flash and then converted over to Adobe Air. That would run on iOS.
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sean
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« Reply #91 on: May 16, 2012, 07:28:23 AM »

It's pretty much because of Java not being supported by iOS and I don't have the time to learn obj-c

hehe i thought as much. obj-c looks like such a hurdle with its new syntax.

so i looked into it a bit and if you are using opengl to render the sprites. then you wont need to learn obj-c beyond putting a few hooks into the little boilerplate which is generated for you by x-code. obj-c opens the app & creates a window/canvas then its c++ all the way. hmmm i wonder if a simple 2d opengl ES sprite library would be a good open-source project?

anyway, great looking little game, keep it up!

hope that helps,
sean
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Quarry
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« Reply #92 on: May 16, 2012, 07:42:56 AM »

Welp, I use native JDK, OpenGL would be too useless for a project this tiny (pun)

Even so, Android porting will be way easier than an iOS one and expect both Android and iOS ports this summer!
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JasonPickering
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« Reply #93 on: May 16, 2012, 08:04:16 AM »

my biggest problem with Android is the crazy amount of Screen Sizes.

Android screen sizes
iOS screen sizes
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Quarry
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« Reply #94 on: May 16, 2012, 08:46:25 AM »

Yeahh... that's a  total bitch too

on the other hand, good news! I finished automated palette loader

Extension: .pal, .PAL
Line 1: Palette name
Line 2-5: COLOR_BACKGROUND, COLOR_BLACK, COLOR_GRAY and COLOR_WHITE in order
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Quarry
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« Reply #95 on: May 17, 2012, 09:27:00 AM »

Getting the palette demo video uploaded!

http://www.youtube.com/watch?v=5N1e-xszBSU
« Last Edit: May 17, 2012, 09:32:08 AM by Quarry » Logged

 
Samura
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« Reply #96 on: May 18, 2012, 07:34:31 AM »

I have to say this is awesome. Keep up the good work!
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Quarry
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« Reply #97 on: May 18, 2012, 07:38:35 AM »

Thanks! I'm trying to get music and sounds done, along with some spells and more dungeon content, that'll be the release I suppose (in 2-3 weeks)
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Conker
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« Reply #98 on: June 14, 2012, 05:19:10 PM »

I love this!
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BlueSweatshirt
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« Reply #99 on: June 14, 2012, 05:23:25 PM »

Anticipating this greatly!

Are you going to let users create their own palettes?  Kiss
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Quarry
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« Reply #100 on: June 14, 2012, 08:17:45 PM »

Totally, also the game's release is really really soon

I've had a lot of other stuff so I couldn't work much on it
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UncleDec
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« Reply #101 on: June 27, 2012, 12:54:57 PM »

What engine you use to develop it?
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Quarry
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« Reply #102 on: June 27, 2012, 08:43:46 PM »

Nothing, I developed it from scratch (literally from zero bytes)

Also there's been problem with netbeans, which removed most of the new code I wrote during a 6 hour session. I was working with some other source code and unchecked save on build which caused around 2 hours of code to poof.

I'm not sure if I'll write it again...
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Eigen
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« Reply #103 on: June 27, 2012, 09:24:31 PM »

Crunch! Crunch! Crunch!

You are so near to completion. Put on some coffee and do it! Hand Any Key
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Quarry
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« Reply #104 on: June 28, 2012, 05:36:04 AM »

Will see..
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