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878479 Posts in 32924 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 01:21:41 AM
TIGSource ForumsDeveloperFeedbackFinishedCollabryinth
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Author Topic: Collabryinth  (Read 2043 times)
kurtss
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« on: September 16, 2012, 08:55:03 PM »



Each level you progress, the maze increases in size by 4 tiles length-wise and width-wise.
« Last Edit: September 25, 2012, 11:25:32 AM by kurtss » Logged

AlexHW
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« Reply #1 on: September 16, 2012, 09:26:55 PM »

I'm assuming the mazes are generated randomly? Pretty cool looking so far. No enemies?! Having say, just one enemy hidden within the black void would add some tension to where you go.. it could be like some labyrinth monster that chases you when it sees you and you'd have to lose him!!.. don't mind me..  Epileptic
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kurtss
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« Reply #2 on: September 16, 2012, 09:40:55 PM »

I'm assuming the mazes are generated randomly? Pretty cool looking so far. No enemies?! Having say, just one enemy hidden within the black void would add some tension to where you go.. it could be like some labyrinth monster that chases you when it sees you and you'd have to lose him!!.. don't mind me..  Epileptic

Yeah, each maze is randomly generated. I'll most likely add enemies in later levels with larger mazes.
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knightSquared
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« Reply #3 on: September 17, 2012, 12:07:38 AM »

This takes me back to the days of DOS text-based gaming.  Keep it up!
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Quarry
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« Reply #4 on: September 17, 2012, 05:30:38 AM »

slenderRL
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kurtss
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« Reply #5 on: September 17, 2012, 11:52:34 AM »

http://www.mediafire.com/?r9gpplz80019swx

Here's a demo, press enter to go through dialog. This demo should work on both OS X and Windows.

It also has some nice music by my friend.

(You need Java 1.7 to play it.)
« Last Edit: September 17, 2012, 05:09:33 PM by kurtss » Logged

Quarry
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« Reply #6 on: September 17, 2012, 08:14:48 PM »

I'd recommend you to compile your Java games in 1.6 as 1.7 is not as common as 1.6 in many computers and people don't like updating
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kurtss
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« Reply #7 on: September 17, 2012, 08:31:43 PM »

I'd recommend you to compile your Java games in 1.6 as 1.7 is not as common as 1.6 in many computers and people don't like updating

Gonna do that now, kinda wondering why I had 1.7 in the first place.
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nikolaus
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« Reply #8 on: September 18, 2012, 07:30:30 AM »

would be funniest if the key was automatically placed on the last unvisited spot. Dig the tileset though!
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kurtss
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« Reply #9 on: September 18, 2012, 10:37:50 AM »



Made it so some walls have "vines" on them. (They don't look like vines.) Also, ground tiles look better.

I also added lamps that light up random parts of the room and spikes that send you back to the start. Those only appear in groups of 1 - 2 and in rooms 7 and up.
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Quarry
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« Reply #10 on: September 18, 2012, 08:16:42 PM »

Maybe if you used the BG as the wall color and the FG as green for those vines
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kurtss
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« Reply #11 on: September 19, 2012, 04:45:39 PM »

http://www.mediafire.com/?88yjw3c92mlae4j

Another build! Exciting. You can press F1 to change your character from a smiley to an '@' and press 'M' to toggle music.



I don't know why I added these floating squares before. I also don't know why I called them orbs. They're not even round.  Undecided
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kurtss
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« Reply #12 on: September 23, 2012, 01:50:15 PM »



So... close... to finishing...
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kurtss
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« Reply #13 on: September 25, 2012, 11:24:28 AM »

http://www.indiedb.com/games/collabryinth

Done!
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