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879834 Posts in 33009 Topics- by 24381 Members - Latest Member: MinuteMan

May 25, 2013, 04:05:32 AM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)AS3 iPad Development with OpenGL?
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Naxum
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« on: May 07, 2012, 07:51:17 AM »

Howdy guys!

This is my first post on the forums, so please excuse me if I'm retarded.

I'm looking into developing a game for iPad, and because I'm using Windows one of the only ways to make a game for iOS is to use Flash Builder and AS3. I was wondering if there's any way to use OpenGL with AS3 for iOS, because the performance of my app is really slow when I drag a lot of hidden things around.

I can go into more detail if you guys need it, and if anyone's like "Pssh, don't use AS3" please let me know if there are better options! I'm used to using Java and wish AS3 didn't render things for me, but oh well.

Thanks guys!
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Polly
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« Reply #1 on: May 07, 2012, 08:04:37 AM »

You cannot use / call OpenGL directly from Flash .. you need to use Adobe's Stage 3D API instead, which is build on top of OpenGL ES.
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Fallsburg
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« Reply #2 on: May 07, 2012, 08:06:43 AM »

AIR 3.2  is what you'll need.  As Polly said, it isn't OpenGL directly, but it should cover your needs. 

I'd suggest this as a good information source for Stage3D development.


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Naxum
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« Reply #3 on: May 07, 2012, 08:11:33 AM »

Thanks so much! It's unfortunate that this will technically fall under Adobe's whole new "we get a cut of your profits" deal, but I guess that's okay.

Seriously though, you guys rock, thanks for the info.
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Fallsburg
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« Reply #4 on: May 07, 2012, 08:24:31 AM »

Wait, what?  Adobe doesn't get a cut of profits.  At least, not for AIR apps or Flash games that use their "Premier" api that make less than $50k, so you're in the clear.
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Naxum
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« Reply #5 on: May 07, 2012, 08:27:10 AM »

Oh I see, I need to make at least $50k first, and I doubt that would happen. Awesomesauce! Thanks a bunch.

(For anyone reading, Adobe's cut: http://www.webmonkey.com/2012/03/got-a-profitable-flash-based-video-game-adobe-wants-a-cut/)
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rivon
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« Reply #6 on: May 07, 2012, 09:03:04 AM »

You can use Unity or Marmalade or some other engine to create iOS games... Flash is definitely not the only way...
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Naxum
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« Reply #7 on: May 07, 2012, 09:10:13 AM »

I looked at unity and totally wanted to go with it, but to build the project for iOS it requires a Mac. Sad
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st33d
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« Reply #8 on: May 08, 2012, 07:00:12 AM »

Oh I see, I need to make at least $50k first, and I doubt that would happen. Awesomesauce! Thanks a bunch.

(For anyone reading, Adobe's cut: http://www.webmonkey.com/2012/03/got-a-profitable-flash-based-video-game-adobe-wants-a-cut/)

This only applies if you are using Stage3D and Alchemy. Which you aren't.
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Naxum
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« Reply #9 on: May 08, 2012, 07:10:52 AM »

Very interesting. Thanks for clarifying, guess I should have looked into it further.
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X-Tender
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« Reply #10 on: May 08, 2012, 10:50:14 AM »

If you want to do 2D stuff take a look at
https://github.com/nulldesign/nd2d
or/and
http://blog.flash-core.com/?tag=genome2d
or/and
http://gamua.com/starling/

I currently work with the Genome2D Framework and it runs supersmooth with 60fps on my Samsung Tablet.
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Fallsburg
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« Reply #11 on: May 08, 2012, 11:01:06 AM »

This only applies if you are using Stage3D and Alchemy. Which you aren't.

Even moreso, it's only if it is in-browser and not an AIR application, which if you are developing for a tablet it will have to be an AIR application.

Here is the Adobe's official line on it.

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