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879590 Posts in 32992 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 11:45:10 AM
TIGSource ForumsDeveloperCreativeHow to get game ideas and inspiration?
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zorrtwice
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« on: May 07, 2012, 10:46:56 AM »

Hello! I'm a newbie game maker who has been interested in making games in the past few months. I was very inspired and fired up about making games, but recently I've been creatively drained of ideas and have had interests ion other forms of creative expression such as film and robotics. However I'm not sure if I should trust these instincts because I'm a very "grass is always greener" person. So, do any of you guys know  how to get game ideas or get inspired about games again? Thanks!  Cave Story
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SHilbert
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« Reply #1 on: May 07, 2012, 12:33:28 PM »

I've been in that place before and this is what I have found.

First, it's hard to be creative in a vacuum. You need to be consuming media, even if it's not all games. Play games you haven't played before, read game design blogs, try to break down successful games' designs, figure out what works about them and why. Watch films, look at art & photography, read books, doodle, listen to music (that's a big one for me!), even if not all of it is game related. Interests outside of games can help you bring in ideas that are new to the world of games, and make more interesting games as a result. That being said, I think if you hardly play games at all (like I was for a while) that impacts your creativity/interest in that area.

I also get on weird compulsive binges that have nothing to do with game development (I spent about a month recently reading about woodworking WTF ) and it's hard to ignore. Sometimes it works better to just indulge that interest for a while until the desire goes away.

It might help to try and think of different angles to approach your design from, like different lenses or perspectives. This book enumerates something like a hundred different lenses to look at design through: http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965 You can probably just look through the table of contents to get an idea of some avenues to think about.

There are also creativity-enhancing devices, like brainstorming and Oblique Strategies ( http://www.rtqe.net/ObliqueStrategies/ ) or the Video Game Name Generator ( http://videogamena.me/ ). Brainstorming is hard for me because I think as I have gotten older I tend to filter myself much more, shooting down 'absurd' ideas before I fully consider them, but it's probably even more beneficial to practice if that's the case with you too.

If you're lucky like I occasionally am, you will play a video game in your dreams and be able to remember some interesting details.

Also be aware that some genres might well be described as mined out, in the sense that you're unlikely to invent a mechanic that hasn't somehow been represented in some other game in the past. Genres that have been around since the 80's, especially, are prone to this. I don't think that's necessarily an argument against making games in that genre, but it makes it more difficult. What you can do is assemble them into a new and never-before-seen whole, not invent everything new wholesale. Just be careful, as I've found you can't just mash two interesting games together into one, because usually the games are intricately optimized themselves, and in the space between them there may not be as many optimal peaks.

EDIT -- adding a couple more thoughts:

I've used randomness as a source of visual inspiration before. Stare at something with random texture (popcorn ceilings, rugs, etc.) and see if patterns emerge. It's pretty easy to see faces or animals in these things since our brain is wired to find those sorts of patterns.

I also read something once about Apple's design process -- one person makes 10 distinct designs for something. Usually the first 2 or 3 are easy and by the time you get to 10 it's really damn hard. At the end you pick the best one. It can be pretty hard coming up with 10 really different variations of some basic idea, so by the time you are on 7, 8, 9, etc. you are usually in pretty weird, unexplored territory, which is what you want.

« Last Edit: May 07, 2012, 01:31:08 PM by SHilbert » Logged

zorrtwice
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« Reply #2 on: May 07, 2012, 01:46:30 PM »

Thank you! I'm about to try some of these methods now.
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Muz
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« Reply #3 on: May 14, 2012, 06:50:55 PM »

I find it very easy, more ideas than I can ever make.

Just get to know as many things as possible. Don't just look at games. Watch anime, discovery channels, go to a bookstore and just look at books. Listen to interviews on the radio.

My game ideas have come from an indepth electronics class, learning color theory, reading history books on the Arabian Empire, watching paintball and snowball fights on youtube, population theory, talking with a friend about how traps in RPGs could be utilized better, hearing a friend vent about a bad breakup and how he wishes he was dead so he could haunt his exgf.

Most of those things even trigger one or more game ideas. Like learning military strategy could give you ideas for a classic RTS, or maybe a game that revolves around using logistics or communication as a gameplay element.

Or you could just pull something you really like from another game. Like I enjoy the research in RTSes more than I like the fighting stuff, so I plan to make a game where the research is the core focus of the game - hiring smart people, training them, poaching, patent trolling, monopolies, creativity, focusing on new markets vs improving in existing markets.

Once you get ideas of things that could be fun, they just mix with one another and make more ideas.


Oh, and to add, IMO, creativity is all about spotting patterns. Great movies all follow the same patterns. Music follows certain sequences of notes. Games not really so far, but there are a few. Find patterns in other things that are fun, try to adapt them into a form of gameplay.
« Last Edit: May 15, 2012, 08:15:20 AM by Muz » Logged
1982
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« Reply #4 on: May 14, 2012, 11:26:17 PM »

Study world around you.

http://en.wikipedia.org/wiki/Nuclear_semiotics
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Medevenx
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« Reply #5 on: May 15, 2012, 12:33:55 AM »

Watch cartoons and read comic books. Also watch a lot of TV and movies. It'll teach you character development and stuff like that
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Shackhal
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« Reply #6 on: May 15, 2012, 02:25:50 AM »

In resume, by life experience. That is all Wizard
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Mofko
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« Reply #7 on: May 15, 2012, 06:32:17 AM »

How do comedians get all their material lol.
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Graham.
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« Reply #8 on: May 15, 2012, 03:01:17 PM »

Observation.
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Bones
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« Reply #9 on: May 17, 2012, 06:10:08 PM »

I find that this random sentence generator comes up with some golden ideas.

RandSense
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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



J-Snake
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« Reply #10 on: May 28, 2012, 12:05:44 PM »

Generator: "You resemble yourself essentially."

Trying to resemble some sense now.
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rdein
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« Reply #11 on: May 29, 2012, 10:53:03 AM »

weed
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shig
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« Reply #12 on: May 29, 2012, 12:31:50 PM »

I can't understand how this question happens.
"I can't think of a single game I would want to make, what do I do??" What the fuck is this.

I mean, do you like videogames? Do you play them regularly? What is your favourite genre, and why aren't you just making games of that genre with the things you like about it?

i am person who never finished a game tho so maybe i am big baby retard
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Maud'Dib Atreides
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« Reply #13 on: May 29, 2012, 01:08:27 PM »

Steal it from someone else.

IEarth2, FortressCraft

Everyone seems to be making Minecraft Games nowadays. That's apparently what's "in"

When in doubt do what the cool kids are doing.
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mooosh
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« Reply #14 on: May 29, 2012, 01:23:49 PM »

stop playing games.

I find that whenever I stop playing games for a month or two, and spend more time reading or watching movies or hanging out with people, I come up with more game ideas.

Steal it from someone else.

IEarth2, FortressCraft

Everyone seems to be making Minecraft Games nowadays. That's apparently what's "in"

When in doubt do what the cool kids are doing.

don't do this
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