Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877411 Posts in 32863 Topics- by 24302 Members - Latest Member: bookwish

May 19, 2013, 12:43:14 PM
TIGSource ForumsDeveloperCreativeHow to get game ideas and inspiration?
Pages: 1 2 [3] 4
Print
Author Topic: How to get game ideas and inspiration?  (Read 3446 times)
John Sandoval
Level 10
*****


white mage


View Profile WWW
« Reply #30 on: June 05, 2012, 06:41:00 AM »

animes and richard feynman

Logged

Tumetsu
Level 10
*****



View Profile WWW
« Reply #31 on: June 05, 2012, 08:38:55 AM »

Yeah, lets make a game about Richard Feynman Tongue
Logged

Medevenx
Level 6
*


i try not to suck


View Profile WWW Email
« Reply #32 on: June 05, 2012, 09:58:12 AM »

Anything, to be honest - just live life, but be open to inspiration (i.e. don't just walk around not-thinking)! It works! I swear! Carry a small notebook around. Try to avoid things that are others products for a bit (others music, games, etc), so your own ideas can grow. It's okay to use those for reference sometimes, but most of it should come from yourself

I love this so much. so true. It's normally the gimmick that sets your game apart from others that come from your own idea. Because right after the gimmick, most games share or maybe even possess the same remaining features.
Logged

indietom
Level 2
**

Tom


View Profile Email
« Reply #33 on: June 13, 2012, 11:00:47 AM »

Old games, history, music, books, movies and   Hand Any Key  random typing down ideas.
Logged

Code::Blocks
This is my profile, there are many like it but this one is mine.
Stwelin
Level 1
*


View Profile
« Reply #34 on: June 21, 2012, 12:14:28 PM »

Reading books

i lol'd at that one

Why? Books are the most versatile tool for inspiration, I think. I have my best ideas when I'm reading something I'm really interested in.
Logged
Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #35 on: June 21, 2012, 06:46:56 PM »

ask any little kid, trust me on this one, little kids have the craziest but most awesome ideas
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
brettchalupa
Guest
« Reply #36 on: June 24, 2012, 07:46:49 PM »

Lately, playing games has been super inspirational. There are somedays where I am really tired/don't want to look at games, but other days it is just as exciting as it always was. I get tons and tons of ideas from playing DS games and older NES and Genesis games.
Logged
J-Snake
Level 10
*****



View Profile WWW Email
« Reply #37 on: July 15, 2012, 04:50:44 PM »

Reading books

i lol'd at that one
Well, travelling around and a lot of reading, that is what shaped and qualified Kojima, the creator of the legendary Metal Gear Solid Series.

btw. Feynman, I like that cocky clown.
Logged
PypeBros
Level 0
**


Simplest, but not Simpler


View Profile WWW
« Reply #38 on: July 17, 2012, 03:02:37 AM »

My last observation is that interesting idea comes from a mix of less-interesting ideas.

An 'ice zone'? ... cliché
A 'food zone'? ... déjà-vu

A food-in-ice zone ? ... I love it ^_^

I tend to keep that in mind when browsing deviant-art galleries. Is a piece looking inspiring to me ? Rather than stopping at the step "I like what he did", I try to go one step further and "which atomic idea could I reuse/import/mix with something else here" ?
If need be, I put that picture in a rotating-screensaver thingy. When I'll be idle, it will show up again with other pictures.

That never works on demand, though. More often when I'm busy with something a bit repetitive and boring... As if my "creative half" had to be frustrated that it's not asked to do enough job to come with a significant idea Tongue
Logged

sublinimal
Level 6
*


This game is: UNPLAYABLE


View Profile
« Reply #39 on: July 17, 2012, 03:33:02 AM »

Getting game ideas is the least of my worries. I constantly get new ones when I'm working on a game I'm supposed to have finished ages ago. Inspiration comes from other games, mainly, like seeing something fun happen with physics and thinking of making a full game out of that.
Logged

Megaproject: Panacea
Big project: that other game
Control Room is dead, long live Veins of a Planet
Latest jam game: Vineyard Adagio (LD26)
pendleton
Level 0
**


View Profile Email
« Reply #40 on: July 17, 2012, 04:38:01 AM »

listen music, watch cartoon, do exercise, surf web, chat with friends, everyting in life. without game. Smiley
Logged

I AM NOT A MORON!
and sorry for my poor English :/
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #41 on: July 17, 2012, 09:04:22 AM »

Getting game ideas is the least of my worries. I constantly get new ones when I'm working on a game I'm supposed to have finished ages ago. Inspiration comes from other games, mainly, like seeing something fun happen with physics and thinking of making a full game out of that.

Pretty much, yeah. Getting game ideas is easy - following through is the hard part since it takes so much time to bring an idea to fruition.
Logged


Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #42 on: July 17, 2012, 09:20:15 AM »

ya, same for me. ideas are easy, i have like 56 designs written down and ready to turn into games, it's just that i don't have time to make them all, so i have to pick the most interesting one to me and work on that one for a couple of years, then after it's done pick another

even if i never have another new idea ever, i have enough ideas stored away to make games for 300 more years
Logged

Manuel Magalhães
Level 10
*****



View Profile WWW
« Reply #43 on: July 17, 2012, 09:37:05 AM »

I agree with SolarLune and Paul Eres. I think that get an idea is the easiest step in making a game. Expanding that idea, however, is the hard part.
(e.g. I got an idea in seconds about making a sidescrolling, fastpaced, NES-like platformer. Exploring that idea with levels designs, enemy designs, difficulty level, mechanics, etc. takes a lot more effort to think about and it takes more than seconds.)
And then there're the technical aspects like sound, art and programming, which can be easy/hard depending on how good you are on it.
Logged

       

FrankieSmileShow
Level 3
***


OOOOOH! >:O


View Profile WWW Email
« Reply #44 on: July 25, 2012, 08:25:35 AM »

Ideas arnt just easy. Ideas are a problem!

Ideas are always more likely to pop up as you work on an existing game project.
If you cant find any idea you like, just go with an idea you don't like so much. As you work on that, you'll be thinking about the simple game mechanics, you'll be experimenting with em a little, just enough to spark inspiration. Don't look for original ideas, look for any idea that just works. The original ideas will come up as you work on that more generic one! It might be ideas for turning the generic project into a more original one, or it may be ideas for completely different games. Just trying to come up with ideas in a vacuum is a lot harder, you need inspiration.

The problem is, this is why people get stuck in a vicious circle of starting new projects and never finishing their previous ones. You always get cool, new, sexy ideas for new games juuust as your previous idea starts to feel stale, just as you start on the tedious details of testing and polishing the previous project. As your interest on the previous project starts to wane, its going to become more and more tempting to give it up and go on the next cool idea. This is a pretty nasty problem, one that a lot of people underestimate!

Another good source of inspiration is contests and events like Ludum Dares and the like. Youd be surprised how much a given theme, contest rules or a steep deadline can help inspiration. Constraints really do boost creativity.
Logged

Pages: 1 2 [3] 4
Print
Jump to:  

Theme orange-lt created by panic