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1075759 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:39:53 AM
TIGSource ForumsFeedbackDevLogsSuper Rocketeer
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Blob
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« on: May 08, 2012, 10:44:14 PM »

Super Rocketeer is a game I've been developing in Stencyl for a little over a year, and I thought I'd start making text + video updates as it grows.

The game is a semi-fast paced platformer where the character has a lot of mobility by being able to boost in different directions and move on walls freely, among other things. I aim to put an emphasis on atmosphere and attention to detail, as well as make it more story-oriented down the line.

Here's the first log on Youtube where I explain the game
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or watch it in perfect quality on Dropbox


I didn't mention it in the video, but the music's currently being made by Chris Malson.

And I have a Twitter if you want to follow that, which I'll now start using for this project.

Also here are some screenshots [click to enlarge]:
« Last Edit: May 12, 2012, 08:54:55 PM by Blob » Logged
Franklins Ghost
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« Reply #1 on: May 08, 2012, 11:22:25 PM »

Game is looking really nice, very cute little guy and the gameplay seems to work really well with his moves. Like the whole look you have going on and will be following.
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peous
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« Reply #2 on: May 09, 2012, 02:33:10 AM »

Following! The video is quite interesting as well...
As you state a lot of things in your video, I was wondering if you note these things along development of if you remember everything when you record it ?
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Ozoh
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« Reply #3 on: May 09, 2012, 06:12:01 AM »

That's so pretty! And I really like the background music. It fits perfectly to the graphical look of the game.
Following!
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Blob
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« Reply #4 on: May 09, 2012, 02:53:14 PM »

Thanks guys.

As you state a lot of things in your video, I was wondering if you note these things along development of if you remember everything when you record it ?
Normally I can remember anything I've done with the game recently, but I guess now I'll also have this thread for noting my progress.

Just finished making an effect where if Rocketeer falls for a long period the screen starts progressively shaking to simulate a fall shock effect, and I gave him a hard landing animation.
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Irock
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« Reply #5 on: May 09, 2012, 02:59:29 PM »

Just finished making an effect where if Rocketeer falls for a long period the screen starts progressively shaking to simulate a fall shock effect, and I gave him a hard landing animation.
Will there be a wind sound to accompany that? Gomez

(I guess it's technically not wind if you're the one moving and not the air but I don't know what else to call it)
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Blob
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« Reply #6 on: May 09, 2012, 03:06:39 PM »

I don't know if I'll make one by the time of the video, but definitely eventually. One for the falling and a separate sound for the hard landing.
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Belimoth
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« Reply #7 on: May 09, 2012, 03:34:23 PM »

This is neat, and your videos are funny.
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HarrisonJK
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« Reply #8 on: May 09, 2012, 06:19:05 PM »

Yes this looks great! It seems like controlling Rocketeer is really fun! When I watched the youtube video I didn't realize that he is actually a rocket himself! Well Played.
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eigenbom
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« Reply #9 on: May 09, 2012, 06:45:34 PM »

Love the vid!
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LaughingLeader
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« Reply #10 on: May 09, 2012, 10:16:08 PM »

Super Rocketeer is looking really great. I love the small details you're adding with the animation system, like how he'll flip or roll if certain conditions are met. The little things can really add up and go a long way.

I'm looking forward to seeing how your game progresses further. Great work so far!  Hand Metal Right
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Blob
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« Reply #11 on: May 10, 2012, 05:07:46 PM »

I'm working on a separate kind of jump for Rocketeer while he's rolling. It's faster than his standard jump but doesn't ascend as much, reminiscent of Mario's crouch jump in his 3D titles.

EDIT: My advisers have just informed me that it is in fact called the 'long jump', though the one I'm making isn't actually longer.
« Last Edit: May 10, 2012, 05:13:08 PM by Blob » Logged
Blob
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« Reply #12 on: May 14, 2012, 06:05:05 PM »

Super Rocketeer Dev Video 2

Youtube

Dropbox - Perfect Quality
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HarrisonJK
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« Reply #13 on: May 14, 2012, 06:52:18 PM »

Lovely! It's really interesting how in depth the controls are, and I am amazed at all of the animations that Rocketeer has.
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Franklins Ghost
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« Reply #14 on: May 14, 2012, 08:32:03 PM »

Liking the hover and wall jump/run animations. Looking good Gentleman
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Blob
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« Reply #15 on: May 24, 2012, 01:44:19 PM »

I haven’t been able to put together a video this week due to an editing issue, but here’s my week in writing.


- Prototyped a system where Rocketeer can collect cards placed around the game world with items attributed to them, which are then added to a collection where the player can spawn those items whenever they like, similar to an inventory system but aimed to be more sandbox-like.

This was a pretty good change for me because I'm now able to give the player incentive to explore areas, it adds a completionist/collection component to the game that I was hoping to have, and it'll add a lot of variety to the game (if done right).


Holding C down creates a bubble and the item of choice around Rocketeer, restricting his movement and instead letting you move the item around with the arrow keys, which can be stamped anywhere in the bubble's range by pressing Z.


- Made it so Rocketeer plays a toddle animation when overstepping his bounds on a ledge.

- Made an in-air vault where Rocketeer automatically climbs up the top of a ledge if up is held down, like the ground vault but without the ground part. Complete with its own subtle animation.

- Made it so Rocketeer can automatically climb into crawlspaces elevated 1 tile higher than him, like a combination of the ground vault and the auto-crawl.
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Blob
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« Reply #16 on: May 31, 2012, 04:41:07 PM »

Here's the video for last week's update now that I was able to put it together.

Super Rocketeer Dev Log 3

I'm ahead of this at this point, so hopefully I'll have a longer update by next week.
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Windybeard
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« Reply #17 on: May 31, 2012, 05:49:39 PM »

This game looks great! and the engine looks really polished!  Beer!
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Franklins Ghost
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« Reply #18 on: May 31, 2012, 06:13:22 PM »

Great video as always and like the new addition of the inventory bubble. Interesting and unique concept that seems to work really well.
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Blob
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« Reply #19 on: July 03, 2012, 02:55:03 PM »

Sorry for the lack of updates lately, I was away on a trip.

Super Rocketeer Dev Video 4 - Sprinting & Climbing
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