Heh - the last roguelike I played was Epic Dungeon on Xbox, I'm hardly oldschool :D
Oh, yeah. I have that one, too. I just haven't played it in forever. Thanks for the reminder.
Like if the player passes up one tunnel to continue through the dungeon, you generate a treasure chest at the end of the tunnel that they passed up with some useful item in it that the computer now gets that they don't. If they opt not to kill one enemy, the CP kills it and loots gold that lets them later buy some rad shit that's just the cost of the difference between the player and computers' wallets.
Nice! Evil, but nice! I never considered that the map could technically be generated during gameplay as the player explores. It would be more difficult from a technical standpoint, but it would certainly increase the odds that there are better options than the player is choosing since I'd put a better option in after the player already chose. Still evil, but I might have to be evil to make such a game work. Thanks!