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891219 Posts in 33530 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:24:31 AM
TIGSource ForumsDeveloperFeedbackDevLogsPrototype in a day
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Salsario
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« on: May 11, 2012, 08:37:03 AM »

Hi guys and girls,

Been a while since I was last here. My last project never got done. This isn't a big surprise to me, my projects never get to final status. Anyway, kind of bored at the moment and haven't coded in about 8 months I think. So today/night (it's 6.32PM here right now) I'm going to try to develop a game. At least the basics and make it playable. Don't care about the graphics for now, I just want to finish a project for once in my life and I would like to do that this evening Smiley

I don't have a name yet, but it will be something in the line of the old MSX-game Rune Master. Since I no longer have that game and haven't played it in decades I'm sure it won't be the same, but the gameplay will be based on it.

For those that don't know, it was a sort of boardgame meets D&D system. Fun to play on a lonely evening.

For now this is what I have:

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace aga
{
    class Map
    {
        
        private int _width; // width of the map
        private int _height; // height of the map
        private int[,] _map; // the map array
        
        // link all privates to public (hihi)
        public int Width
        {
            get { return _width; }
            set { _width = value; }
        }
        
          
        public int Height
        {
            get { return _heigt; }
            set { _height = value; }
        }
        
        
        public int[,] Map
        {
            get {return _map;}
            set { _map = value;}
        }


        
    }
}

And so the saga begins :D

Link to a screenshot of the original game: http://www.mobygames.com/images/shots/l/302401-rune-master-msx-screenshot-bats.png
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kamac
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« Reply #1 on: May 11, 2012, 08:45:12 AM »

Wow. That original game looks superb!
*Must think of doing it for android* Smiley

Good luck to you, fingers crossed.

(PS. You're using C#'s XNA?)
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Salsario
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« Reply #2 on: May 11, 2012, 08:52:34 AM »

Yeah the game still looks great, I was also thinking about developing it further for the marketplaces :D
Who knows, I might earn a buck haha.
But yes, I am writing in c# with XNA. But I am trying to keep the game logic pure c# and only the rendering/graphics/sound as XNA. Hopefully so it will easier to port (if it ever comes to that) to linux and other systems.

For now the plan is, 1 (small) premade map, 1 player, a couple of enemies. Hopefully this will allow me to get basic functionality quick. In my past projects I always aimed for the sky but never got from the bottom Wink
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kamac
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« Reply #3 on: May 11, 2012, 08:58:20 AM »

Oh, if you ever release it to android market (aka. Google Play) then remember:

Better NOT to go with admob.
I have advertised my game there. Here are the results:

Impressions: 427,534
Clicks: 4,204
Cost: $50.00
Game Purchases: 0

This tottaly sucks. I've got about 40 downloads of game's free version though.
Anyway, 40 FREE downloads out of 4,204 people isn't good. All of that is because when people actually click on your ad, they want to supply game creator which placed that AD in his app. Not that they're interested in the offer.
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Salsario
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« Reply #4 on: May 11, 2012, 09:06:56 AM »

Wow, thanks for the tip, that is indeed a bad conversion ratio! Good to know! Ah well, first getting this thing to work   Big Laff
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Salsario
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« Reply #5 on: May 12, 2012, 06:45:23 AM »

Pff, progress, none. Real life stepped in yesterday and I haven't got anything done. To top it off, I have a problem with vs 2010 that I can't fix. When I select code it crashes. This is due to me not having uiautomation.dll, which I had to delete in order to get flight sim x and a addon working. Grrrrr. Back to vs 2008 and xna 3.1 Sad
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kurtss
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« Reply #6 on: May 13, 2012, 08:44:00 AM »

Ohhh, I heard D&D. I'm listening. Smiley
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