Thanks to everyone who helped us reach our goal!
Now for the hardwork to really begin!
I decided to spend this week working on the battle system and here's what I have to show so far.

*The enemies are placeholders obviously, and eventually the Apostropha will look more unique to go along with their element/trait. I wanted to reduce the real-estate used by the status window.
In terms of similarities to Paper Mario, PKS will "aesthetically" share:
-Low Stats
-Low Damage with simple algorithm
-No damage variance
.. and in the feature set as well:
-Attack Folding (Action Commands)
-Defense Flipping (The "Guard' Action Commands)
-Paper Clips (Badges)
Nait SpecializationThe main difference will be in the specialization of the Hero. Using Paper Clips and equipment, you'll be able to make Nait a Mage, a Knight, or something in between. While Paper Mario focused more on the location of enemies (grounded/flying/ceiling) and how to approach them (spiked? on fire?), PKS will instead focus on Physical Vs. Magic. In a game where you only start off with a handful of HP and 1 or 2 damage is common, it'll be in your best interest to learn that a certain enemy has more than 3 PDEF and therefore your physical attacks won't damage it and stuff like that.
In the Physical V. Magic train of thought, Elements will also play a big role. I don't feel like elemental weaknesses have been a major thing outside of Pokemon so I want to try and incorporate a rewarding system of learning enemy weaknesses in the game, while also not being too broken. I think that's where the Paper Clip System will shine, since depending on how you spec Nait you'll have access to a range of different elemental skills and techs. To supplement this, Apostropha (little fairy like creatures), will join your team in your travels. Each focuses on one thing (Fire Magic, Healing Magic, Physical Attack, Buffs, etc...) but you can only take 3 into battle with you at a time. This should be helpful to players who don't want to use all of their Paper Clip Points on different skills, and instead want to use them for different bonuses.
Defense FlippingRight now the ability to defend against attacks by pushing the Action Key (C) upon contact has been programmed. It's called Defense Flipping, and it will reduce the damage received by 1. With expert timing, you can perform a Super Flip, nullifying the damage completely.
Paper Clip SystemAlso, I began work on the Paper Clip system. Paper Clips are a type of equipment that require a certain amount of Paper Clip Points to equip them. (Aka Badges). The first of which completed is called the "Flip Up Clip" which simply reduces the damage received after Defense Flipping by an extra point. Some clips will alter stats, teach you skills (95% of skills are learned from Paper Clips), give you bonuses when conditions are met (like raising your strength when your HP is low) and even non-battle bonuses.