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May 18, 2013, 03:38:54 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)GameMaker, really from interpreter to compiler.??
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danny34
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« on: May 11, 2012, 03:33:37 PM »

Many comments are that games made with GameMaker are too slow. I agree.!  Smiley
People say that GameMaker is a slow intrepreter, and GM is not a suitable tool for professional game development.
 WTF

I hear that GM games will be fully compiled! I guess that a lot of game companies and indie game developers will also choose to use GM to develop their games.??!!
http://gmc.yoyogames.com/index.php?showtopic=538919&st=0

Any other information?
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Polly
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« Reply #1 on: May 11, 2012, 04:33:26 PM »

Judging from the rest of that thread it sounds like they'll be taking the .NET JIT route, which would definitely be a step up in performance.
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BlueSweatshirt
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« Reply #2 on: May 11, 2012, 05:15:47 PM »

GM still sucks architecturally for larger games, so while that's a great advancement, I don't think it will make GM a "professional game development" tool. That is, unless you rate such a thing by price tag, in which case GM is definitely getting there, bit by bit.
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Evan Balster
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« Reply #3 on: May 11, 2012, 05:32:16 PM »

GM still sucks architecturally for larger games, so while that's a great advancement, I don't think it will make GM a "professional game development" tool. That is, unless you rate such a thing by price tag, in which case GM is definitely getting there, bit by bit.

Agree.  GM is not friendly to large-scale games.  But perhaps they can improve that..?  I used it for a loooong time before heading to greener pastures some five years ago.
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moi
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« Reply #4 on: May 11, 2012, 06:31:39 PM »

200 years from now, gamemaker will run on matter recycling nano-machines.... and you'll still get that shitty screen tearing whenever you want to scroll anything.
Good job gm, good job
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lelebęcülo
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« Reply #5 on: May 11, 2012, 06:52:34 PM »

GM still sucks architecturally for larger games, so while that's a great advancement, I don't think it will make GM a "professional game development" tool. That is, unless you rate such a thing by price tag, in which case GM is definitely getting there, bit by bit.

Uh... so what does define a professional game tool, Jack?

Either way, yeah, companies are(or will be) using GM-Studio, they even hire:
http://yoyogames.com/news/96


Quote
200 years from now, gamemaker will run on matter recycling nano-machines.... and you'll still get that shitty screen tearing whenever you want to scroll anything.
Good job gm, good job

I'm a bit sketchy on the details, as I've been wrapped up in HTML5, but I'm pretty sure this has been fixed in GM-Studio.
« Last Edit: May 11, 2012, 07:14:53 PM by Desert Dog » Logged

BlueSweatshirt
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« Reply #6 on: May 11, 2012, 08:20:30 PM »

Uh... so what does define a professional game tool, Jack?

Either way, yeah, companies are(or will be) using GM-Studio, they even hire:
http://yoyogames.com/news/96

Well, hm. First of all, "professional" is often quite ambiguously defined. I understand your defensive response because I feel people often strongly equate "professional" with "good", which need not necessarily be the case. I was merely using the OP's point about it being "professional" to make a criticism of their continual raise in price.

Now, my personal beliefs. I think it's rather silly to call a tool "professional". I usually attribute the term "professional" as a descriptive of someone who is in the business of making money at what they do, which certainly many people do using Game Maker. But the notion of a tool itself bringing in money is ludicrous. Is the tool suited for professional use? That's ambiguous too, because needs of "professionals" vary widely in this industry in particular. It's more acceptable to call a camera "professional", because most professionals will converge towards wanting the same quality(that being high) camera. Less so when it comes to developing video games.

If companies choose to use Game Maker, cool. I hope it works effectively for what they're trying to do. There are lots of companies who make small games, so I think such a tool could "technically" be quite viable. I do have criticisms of the software though, and I do believe them to have objective grounds. Ultimately the tool isn't optimal for large game projects, and it's absolutely terrible for optimal-performance oriented programming. While Game Maker is very flexible and very capable, I would not consider it optimal by any means.

And I stand by the notion that it's very silly for Yoyo to try to market this to "professional" work environments. Any professional company will most likely hire experienced programmers who won't wish to tolerate the nuisances of development with that tool. Game Maker is wonderfully optimal for getting things done fast, but not so much for getting things done 'well'. So by approaching this medium market of small business who make small games they're limiting their scope incredibly, particularly considering they are starting to create features for this market which they explicitly deny to the more casual audience; effectively alienating the user-base which made them who they are. Other tools are far more effective and do not come with a price tag. If you're looking for a tool that's best for making a quality product, Game Maker is probably not the tool for it. Yes, Game Maker "can", it's highly extensive. But it's not optimal. Start doing anything highly technical or divergent from Game Maker's way of things and all of a sudden you're in for (highly unnecessary) pain.

That is my stance.
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moi
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« Reply #7 on: May 11, 2012, 09:11:53 PM »

Quote
200 years from now, gamemaker will run on matter recycling nano-machines.... and you'll still get that shitty screen tearing whenever you want to scroll anything.
Good job gm, good job

I'm a bit sketchy on the details, as I've been wrapped up in HTML5, but I'm pretty sure this has been fixed in GM-Studio.
I'm going to check it, but I'd better not be disapopinted
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lelebęcülo
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« Reply #8 on: May 11, 2012, 09:57:48 PM »

[snip]

Well, we don't have much to argue about. Low-level optimization simply isn't something that anyone can expect to do in tools like this.

I don't really get all that about YoYo, and marketing, and wot-not. I don't really know how these business work, or what they think when they choose tools. I'd only be able to guess.(which is obviously no good for discussion)

I don't know about this casual audience, either, which Yoyo somehow deny. I'm not a business, but I bought GM-html5, and I've,rather easily, made back the price of it, and then some. I'm standing to make a lot more.
I know another guy who's made back over 10x what he paid for it. Not some game company, just bedroom coders.

Add the fact that there are game companies who are now going to use GM-Studio, meaning jobs available for my skills, and hey! I'm happy!

That said, it'll explain my next words..  I don't really care about this casual audience of GM. They can keep using the standard GM8.1 which has always been available for them, anyway.
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