Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878609 Posts in 32929 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 09:33:27 AM
TIGSource ForumsDeveloperBusinessPrice of Sumerian Blood
Pages: [1] 2 3
Print
Author Topic: Price of Sumerian Blood  (Read 1258 times)
PompiPompi
Level 10
*****



View Profile WWW
« on: May 12, 2012, 10:10:02 PM »

I have decided to try and finish V1.00 of SB in two months.
I have a question about which price I should ask for.
There is a PC version and an Android version. Which price I should ask for the Android version in the Google Play market place?
And which price I should ask for Android+PC in Indievania?
I asked for $7.99 for the alpha of the PC + Android in Indivania, and that is suppose to be 50% off of the price. But I think I am dillusional, because games nowadays are a lot more cheaper. :/
Should I ask for $3.99 for the Android only in Google Play and $7.99 for Android + PC in Indievania(full price not 50% off)?
Logged


Kickstarter? no no no... it's Kicksucker...
tametick
Level 3
***


Could take weeks, sir!


View Profile WWW Email
« Reply #1 on: May 13, 2012, 12:49:42 AM »

I'd ask for $10 for the PC version and $1.99 for android (that's what I've been doing with Cardinal Quest, although I eventually dropped the price to $5 for PC when sales started trailing off).
Logged

James Coote
Level 1
*


Spoon Thumb


View Profile WWW
« Reply #2 on: May 13, 2012, 01:20:50 AM »

Why those prices?

Are you looking at the competition and trying to price similar to them (market oriented) or are you thinking "I spend x amount of time/money on this, so I add 10% and get my price" (cost plus)?

Or there are a whole bunch of other ways to decide price: http://en.wikipedia.org/wiki/Pricing_strategies

Another thing to consider is elasticity of demand ( http://en.wikipedia.org/wiki/Price_elasticity_of_demand ). How many sales do you gain dropping the price from $10 to $5? That's halving the price per unit, so it would only make sense if the number of sales doubles. Did it?

Then it also depends on the type of game and moreover the type of audience you're aiming at: http://www.whatgamesare.com/2012/05/your-game-is-a-graph.html
Logged

Crystalline Green - Android Games Developers
PompiPompi
Level 10
*****



View Profile WWW
« Reply #3 on: May 13, 2012, 04:26:00 AM »

Twice of 0 is sitll 0. Wink
Since I never had a succesful game being made, I am a bit worried.
Logged


Kickstarter? no no no... it's Kicksucker...
Chromanoid
Level 7
**



View Profile
« Reply #4 on: May 13, 2012, 06:50:03 AM »

maybe a monetization method like you can find in triple town would be a good idea.

btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling.

you might want to look at http://openfeint.com/developers/f2p#sell and smilar services...
« Last Edit: May 13, 2012, 06:57:04 AM by Chromanoid » Logged
PompiPompi
Level 10
*****



View Profile WWW
« Reply #5 on: May 13, 2012, 08:38:28 AM »

maybe a monetization method like you can find in triple town would be a good idea.

btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling.

you might want to look at http://openfeint.com/developers/f2p#sell and smilar services...


Eww
Logged


Kickstarter? no no no... it's Kicksucker...
Falsen
Level 0
***



View Profile WWW Email
« Reply #6 on: May 13, 2012, 02:13:48 PM »

From my experience, finding the right price for a game is very difficult. There are a lot of factors involved and I really couldn't say what the best price for Sumerian Blood is. There are a lot of articles on the subject but no definitive answers.

It still might be worth checking them out if you haven't already: http://www.pixelprospector.com/the-big-list-of-pricing-resources/

We originally sold Dark Scavenger for $9.99 which is probably the most common price for a non-mobile indie game but a few reviews pointed out that the price was a little high. In the end, we lowered it to $4.99 and coincidentally, (or not) that is when we actually sold a few copies.

Like James Coote said, if possible, I would look at the competition and price your game accordingly.
Logged

eyeliner
Level 9
****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #7 on: May 13, 2012, 02:15:35 PM »

maybe a monetization method like you can find in triple town would be a good idea.

btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling.

you might want to look at http://openfeint.com/developers/f2p#sell and smilar services...


Eww
Amen to that. Freemium model should cease to exist.
After seeing your (honestly? sucky) video, I'd wager $5 on PC, but only after playing a demo. On Android, the market is completely messed up, so good luck out there. Aim to something between 1 and 2 dollars.

Why not post it on Desura in Alphafunding? I find it a nice pool to test the waters.
Logged

I'm doing this: Ballin'
PompiPompi
Level 10
*****



View Profile WWW
« Reply #8 on: May 14, 2012, 01:21:55 AM »

Wow such a low price? And you say you are against freemium? XD
Logged


Kickstarter? no no no... it's Kicksucker...
Moczan
Level 5
*****



View Profile
« Reply #9 on: May 14, 2012, 11:03:56 AM »

Do you honestly think that it's worth more, comparing to other indie games? I know it's hard to compare, but go to "less than 5$" tab on Steam and try to answer, is your game a much higher quality than most stuff there?
Logged
PompiPompi
Level 10
*****



View Profile WWW
« Reply #10 on: May 14, 2012, 11:26:54 AM »

There are two prices for my game. The Android price and the "multi platform" price.
The game will probably have more platform supported than Android+PC, like iOS, Mac and Linux.
For the multi platform price you will get all binaries for all the platforms.
Most of the games in the $5 area are either not new, or don't have multiplayer. So I think I can take a little bit more than $5 for the "multi platform" price.
I am thinking maybe $8 or $10 for the "multi platform" and $4 for the Android market. I can always reduce it if I want. Would be harder to increase it.
Logged


Kickstarter? no no no... it's Kicksucker...
eyeliner
Level 9
****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #11 on: May 14, 2012, 12:31:03 PM »

Pompi, for me, your game didn't hit a string. Maybe because you stated that your game is a game based on another game from which I never hear or read about. Graphics wise, nothing major, gets the job done.

Only from looking at the video and reading the text. No playing, mind you.

For less than 5$, you can get Commandos 2 or 3, CivIII Complete (OMFG!!) and a whole lot of others, so your point dies.

If you have the game mostly finished, why not take a look at possibilities of ramp it up graphics wise? Even I, someone who overlooks graphics found your game ugly. But I like your avatar, though, figure that.
Logged

I'm doing this: Ballin'
Capntastic
Level 10
*****



View Profile WWW Email
« Reply #12 on: May 14, 2012, 08:30:39 PM »

There's such a glut of decent to good games out that the expectation of people dropping 10 bux on a relatively unknown game is gonna be a huge speedbump to getting your product out there.
Logged
PompiPompi
Level 10
*****



View Profile WWW
« Reply #13 on: May 14, 2012, 08:42:42 PM »

Well actually, I have a really good game for comparision regarding the price. Archon in Steam sells for $9.99.
Obviously it's a lot more famous than my game, but it's good to compare to.
Logged


Kickstarter? no no no... it's Kicksucker...
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #14 on: May 14, 2012, 08:50:58 PM »

one important note: you have to compare prices *at launch* not current prices

sure, you can get a lot of great games for 5$ right now. but could you get them for 5$ *at launch*? no
Logged

Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic