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PompiPompi
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« on: May 12, 2012, 10:10:02 PM » |
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I have decided to try and finish V1.00 of SB in two months. I have a question about which price I should ask for. There is a PC version and an Android version. Which price I should ask for the Android version in the Google Play market place? And which price I should ask for Android+PC in Indievania? I asked for $7.99 for the alpha of the PC + Android in Indivania, and that is suppose to be 50% off of the price. But I think I am dillusional, because games nowadays are a lot more cheaper. :/ Should I ask for $3.99 for the Android only in Google Play and $7.99 for Android + PC in Indievania(full price not 50% off)?
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 Kickstarter? no no no... it's Kicksucker...
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tametick
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« Reply #1 on: May 13, 2012, 12:49:42 AM » |
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I'd ask for $10 for the PC version and $1.99 for android (that's what I've been doing with Cardinal Quest, although I eventually dropped the price to $5 for PC when sales started trailing off).
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PompiPompi
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« Reply #3 on: May 13, 2012, 04:26:00 AM » |
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Twice of 0 is sitll 0.  Since I never had a succesful game being made, I am a bit worried.
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 Kickstarter? no no no... it's Kicksucker...
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Chromanoid
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« Reply #4 on: May 13, 2012, 06:50:03 AM » |
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maybe a monetization method like you can find in triple town would be a good idea. btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling. you might want to look at http://openfeint.com/developers/f2p#sell and smilar services...
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« Last Edit: May 13, 2012, 06:57:04 AM by Chromanoid »
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PompiPompi
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« Reply #5 on: May 13, 2012, 08:38:28 AM » |
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maybe a monetization method like you can find in triple town would be a good idea. btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling. you might want to look at http://openfeint.com/developers/f2p#sell and smilar services... Eww
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 Kickstarter? no no no... it's Kicksucker...
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Falsen
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« Reply #6 on: May 13, 2012, 02:13:48 PM » |
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From my experience, finding the right price for a game is very difficult. There are a lot of factors involved and I really couldn't say what the best price for Sumerian Blood is. There are a lot of articles on the subject but no definitive answers. It still might be worth checking them out if you haven't already: http://www.pixelprospector.com/the-big-list-of-pricing-resources/We originally sold Dark Scavenger for $9.99 which is probably the most common price for a non-mobile indie game but a few reviews pointed out that the price was a little high. In the end, we lowered it to $4.99 and coincidentally, (or not) that is when we actually sold a few copies. Like James Coote said, if possible, I would look at the competition and price your game accordingly.
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eyeliner
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« Reply #7 on: May 13, 2012, 02:15:35 PM » |
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maybe a monetization method like you can find in triple town would be a good idea. btw i think you should be worried. getting money from indie games in a traditional manner is very hard. you should think about ads and virtual item selling. you might want to look at http://openfeint.com/developers/f2p#sell and smilar services... Eww Amen to that. Freemium model should cease to exist. After seeing your (honestly? sucky) video, I'd wager $5 on PC, but only after playing a demo. On Android, the market is completely messed up, so good luck out there. Aim to something between 1 and 2 dollars. Why not post it on Desura in Alphafunding? I find it a nice pool to test the waters.
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PompiPompi
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« Reply #8 on: May 14, 2012, 01:21:55 AM » |
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Wow such a low price? And you say you are against freemium? XD
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 Kickstarter? no no no... it's Kicksucker...
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Moczan
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« Reply #9 on: May 14, 2012, 11:03:56 AM » |
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Do you honestly think that it's worth more, comparing to other indie games? I know it's hard to compare, but go to "less than 5$" tab on Steam and try to answer, is your game a much higher quality than most stuff there?
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PompiPompi
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« Reply #10 on: May 14, 2012, 11:26:54 AM » |
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There are two prices for my game. The Android price and the "multi platform" price. The game will probably have more platform supported than Android+PC, like iOS, Mac and Linux. For the multi platform price you will get all binaries for all the platforms. Most of the games in the $5 area are either not new, or don't have multiplayer. So I think I can take a little bit more than $5 for the "multi platform" price. I am thinking maybe $8 or $10 for the "multi platform" and $4 for the Android market. I can always reduce it if I want. Would be harder to increase it.
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 Kickstarter? no no no... it's Kicksucker...
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eyeliner
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« Reply #11 on: May 14, 2012, 12:31:03 PM » |
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Pompi, for me, your game didn't hit a string. Maybe because you stated that your game is a game based on another game from which I never hear or read about. Graphics wise, nothing major, gets the job done.
Only from looking at the video and reading the text. No playing, mind you.
For less than 5$, you can get Commandos 2 or 3, CivIII Complete (OMFG!!) and a whole lot of others, so your point dies.
If you have the game mostly finished, why not take a look at possibilities of ramp it up graphics wise? Even I, someone who overlooks graphics found your game ugly. But I like your avatar, though, figure that.
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Capntastic
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« Reply #12 on: May 14, 2012, 08:30:39 PM » |
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There's such a glut of decent to good games out that the expectation of people dropping 10 bux on a relatively unknown game is gonna be a huge speedbump to getting your product out there.
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PompiPompi
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« Reply #13 on: May 14, 2012, 08:42:42 PM » |
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Well actually, I have a really good game for comparision regarding the price. Archon in Steam sells for $9.99. Obviously it's a lot more famous than my game, but it's good to compare to.
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 Kickstarter? no no no... it's Kicksucker...
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Paul Eres
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« Reply #14 on: May 14, 2012, 08:50:58 PM » |
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one important note: you have to compare prices *at launch* not current prices
sure, you can get a lot of great games for 5$ right now. but could you get them for 5$ *at launch*? no
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