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879864 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 05:50:13 AM
TIGSource ForumsCommunityCompetitions7DFPS
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Author Topic: 7DFPS  (Read 13513 times)
Geeze
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« Reply #30 on: May 16, 2012, 10:23:34 AM »

If the first person you see in the game shoots, it's a first person shooter, right?
If you shoot the first person,  it's a first person shooter, right?
If the cameraman shoots pictures of the first person, it's a first person shooter, right?
If the first person parashoots, it's a first person shooter, right?
If you are on a Adam-firing range, it's a first person shooter, right?
If the game is the first game ever where you shoot people, it's a first person shooter, right?
If.
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Axelhein
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« Reply #31 on: May 16, 2012, 12:48:18 PM »

Sounds fun! Does anyone know any good unity fps tutorials?
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FuzzYspo0N
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« Reply #32 on: May 16, 2012, 01:16:11 PM »

Goon : The rules I posted are the rules of the challenge, interpreted however you want.

The rules you posted do not apply.
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Türbo Bröther
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« Reply #33 on: May 16, 2012, 03:03:53 PM »

If anyone is planning on doing a Space Hulk knock off I could do some shitty sprites for it.
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FuzzYspo0N
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« Reply #34 on: May 16, 2012, 03:17:44 PM »

For unity fps tutorials , they had an older one http://unity3d.com/support/old-resources/tutorials/fpstutorial

Theres also bootcamp example , if i recall its first and third person.
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Geti
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« Reply #35 on: May 16, 2012, 05:42:36 PM »



Thinking of doing northern Europe meets Australia as terrain for a Vikings vs Bogans FPS, decided to do an environment mockup. Perspective is still broken up the top, always only see it after I've closed the image because I usually go get tea or something before posting it places Droop

Need to try out some proper fields on a bigger canvas but I'll likely have to go 3D for that, early days.

Not sure if I want snow on the mountains, as it could class just a bit too much. The main aim of the game is to have contrasting sides in contrasting environments, with a very tongue in cheek result. Should be interesting.

--

Can we get a forum for 7DFPS? I'm more likely to work on and off over the next month rather than cram it into a week because of work. Be nice if it turned into a big enough thing to _need_ a forum Smiley
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Player Ʒ
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« Reply #36 on: May 16, 2012, 07:42:43 PM »

Kind of counting out if the player has to shoot.
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BlueSweatshirt
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« Reply #37 on: May 16, 2012, 10:45:37 PM »

so intimidated by this.
but I want to do it.

I'm not quite sure where to set my ambition level though.
I simply don't have a clue what I'll be able to get done, I've no prior experience to gauge such a thing off of.
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eigenbom
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« Reply #38 on: May 16, 2012, 10:57:02 PM »

I simply don't have a clue what I'll be able to get done, I've no prior experience to gauge such a thing off of.

just make one tomorrow, and then you'll have prior experience..  Cheesy
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Rob Lach
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« Reply #39 on: May 17, 2012, 12:03:26 AM »

Still figuring out what sort of tech I'll use.

I'm thinking unity but my concept could do perfectly well raycast.

Anyone have any suggestions?
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BlueSweatshirt
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« Reply #40 on: May 17, 2012, 12:26:12 AM »

Straight OpenGL  Evil
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Axelhein
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« Reply #41 on: May 17, 2012, 02:13:15 AM »

@FuzzYspo0N Thank you! Looking forward to it Smiley
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Joshua
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« Reply #42 on: May 17, 2012, 07:10:50 AM »

If anyone is planning on doing a Space Hulk knock off I could do some shitty sprites for it.
Oh GOD yes...

Regarding Unity FPS tutorials, I've been watching a YouTube series on just that. It seems to be aimed at first time devs, but still good info found there.
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QuaziGNRLnose
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« Reply #43 on: May 17, 2012, 08:34:04 AM »



you can't tell but this is a generic modern middle eastern conflict fps.

7D
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FuzzYspo0N
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« Reply #44 on: May 17, 2012, 02:21:53 PM »

Quote
Kind of counting out if the player has to shoot.

Re-read the rules Smiley

The 7 dimensions thing is pretty cool looking! But i don't know how to play it :D

@Jack Sanders : Unity takes 15 minutes with drag and drop (no code by you) to make a playable FPS 'engine'. Adding some simple gameplay elements using unity components (triggers, colors, etc etc) you could EASILY make something fun in one evening. Even with no prior experience I have seen artists make simple games in one 4 hour lesson.

In reality : It's a challenge! You either take the challenge or you don't. You will never know otherwise.
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