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891580 Posts in 33550 Topics- by 24787 Members - Latest Member: millyquezada

June 20, 2013, 02:31:29 AM
TIGSource ForumsCommunityCompetitions7DFPS
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Author Topic: 7DFPS  (Read 13811 times)
thatshelby
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« Reply #60 on: May 22, 2012, 06:55:18 PM »

There is literally nothing to show... Except maybe one of the file excerpts:


Code:
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eigenbom
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« Reply #61 on: May 22, 2012, 07:02:58 PM »

shouldn't the seventeenth character be a 1?
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thatshelby
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« Reply #62 on: May 22, 2012, 07:06:41 PM »

why

also it's made with game maker B))
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todd
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« Reply #63 on: May 22, 2012, 07:07:27 PM »


tigfps
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eigenbom
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« Reply #64 on: May 22, 2012, 07:24:21 PM »

why

because ...  u suck! Cheesy
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Lon
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« Reply #65 on: May 22, 2012, 07:53:56 PM »

I've been wanting to give ZGameEditor a good shake and after hearing allen say how it is an easy to use solution for FPS I'll definitely be using it for this challenge.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
KominAaa
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« Reply #66 on: May 23, 2012, 02:24:19 AM »

Anyone has an action oriented project that needs 3d art/level design?
I'm not much of a 2D artist but I can cruch decent models really fast using blender.

PM me if interested.
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~ From each according to his ability, to each according to his need ~
Zest
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« Reply #67 on: May 23, 2012, 04:00:24 PM »

If anybody wants a 2D artist for their project, lemme know. I'd love to get involved with something like this.
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jwaap
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« Reply #68 on: June 01, 2012, 04:27:10 AM »

for those in the netherlands, there's going to be a meetup for the kickoff at the dutch game garden! would be great if you want to drop by

http://www.facebook.com/events/153299084802000/
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caiys
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« Reply #69 on: June 04, 2012, 12:58:32 PM »

Hmm... never made a 3d game before so thought I'd try Unity. Was hoping to jump in with a flying shooter, searched for examples and tutorials but got nowhere. Asked some Unity chaps in the official chat room and the reply was "There aren't any tutorials for that, go buy the Airplane kit from the Asset Store" which was $50 by the way. Spent half the day just trying to do really basic stuff but was frustrating and time consuming. I was most sad.

So downloaded a bunch of 3d examples for GameMaker of which there's loads. Started splicing up the stuff I needed and within half an hour had a basic engine up. Gawd I bloody love GameMaker.



Dunno what to do with it, maybe a weird puzzle shooter...
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kitheif
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« Reply #70 on: June 04, 2012, 10:57:55 PM »

@caiys
I love that :O
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wademcgillis
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« Reply #71 on: June 06, 2012, 06:55:58 AM »


Kiss
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Ivan
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alright, let's see what we can see

Valaam0
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« Reply #72 on: June 06, 2012, 12:15:32 PM »

I'm in, kids!
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http://polycode.org/ - Free, cross-platform, open-source engine.
Joshua
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« Reply #73 on: June 06, 2012, 02:42:34 PM »

@caiys
It's a shame you didn't get better help, Unity is pretty sweet. In the end, it doesn't matter what you use. Keep up the hotness!  Grin
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Türbo Bröther
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« Reply #74 on: June 06, 2012, 03:30:49 PM »

So that thing I stuck up in the Mockups thread... who's with me on that because I'd really like to pixel some stuff for that Space Hulk knock-off that I proposed several pages back.
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