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TIGSource ForumsDeveloperAudioTIGSource Musical Challenge VII (Results)
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ShuffleBitSound
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« on: May 14, 2012, 10:56:40 AM »

Please read this entire post before submitting an entry.

The prompt here is "Continue...?"  Anyone familiar with arcade-style continue systems should have a reference point, though it does not need to be retro-styled.  There is a stipulation...it must be under 30 seconds long.  It may loop, but the time from start to loop point cannot exceed half a minute.

All that is needed to participate is a post below with a link to your entry.  Good luck.

EDIT:
The Results:

You character has died.  Your plane has crashed.  You have run out of HP.  You couldn't make the checkpoint in time.  And now you have a decision: keep going?  Continue?  Press on, and risk it all over again?  It's here that arcade games (and older console games) revealed their voice--their tone.  Sure, Symphony of the Night was punishing, but you didn't know exactly how the game felt about you until you heard the oppressive laugh at your expense.  You knew Kirby was cute, that you were rooting for him, but the continue screen gave you the opportunity to take a gloved hand and actually nudge him back into action.  In that way, the game felt light.  It was encouraging you too.  In other words, the continue screen is often the only place where developers felt free to break the fourth wall and tell you how they want you to feel.

In that way, this challenge could have been met with literally any well-executed track and deemed appropriate because games can cause us to feel nearly any emotion.  I chose what I did because the narratives implied by the winning tracks were too attractive.  I wanted to play the games connected to these purgatorial continue themes.

WINNER
"Not Yet" by seagaia
http://soundcloud.com/seagaia/not-yet
This track suggests that the space between lives is empty.  The minimalist approach is bold, and absolutely necessary to be this evocative of limbo.  It is low-res without being ironic at all.  The chord structure and orchestration are as simple as the core motif: "I'm journeying for something, but I'm not there yet."  The echo goes on until we hear non-music, insinuating that the current, infinitely large space borders chaos.  Awesome, really.

RUNNER-UP
"Miss" by Noah!
http://soundcloud.com/lmtf/miss
And here is the other side of the coin.  Here, your cursor never strays from the "yes" option present on the screen.  Here, the game let's you know that it is on your side.  "You'll make it this time!"  The building march suggested by the persistent snare and layered synth parts acknowledges your failure while pushing you out the door!  Also to note: this is a perfect example of when not to loop.  The silence at the end begs the question, "Why are you still here?"

HONORABLE MENTION
"Daisun Shutdown" by Jack Menhorn
http://soundcloud.com/jackmenhorn/daisun-shutdown-fragment-21-0
A more maniacal and mechanical version of the theme present in the first track.  The stabs at the beginning and the resolution are sad and maddening at once.  Your cursor might stay closer to "no" on this one.

THE OTHERZ
http://dl.dropbox.com/u/28713347/moonlicker.mp3
http://soundcloud.com/shaoo/continue
http://soundcloud.com/dogacyavuz/kill-your-inner-adult
http://soundcloud.com/robotts/continue
http://soundcloud.com/redapricorn/burning-seconds
« Last Edit: June 01, 2012, 05:09:36 AM by ShuffleBitSound » Logged

John Robert Matz
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« Reply #1 on: May 14, 2012, 04:15:11 PM »

Is music already written for this exact purpose that may or may not already be in a commercial game eligible?
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http://gunpointgame.bandcamp.com <- Gunpoint soundtrack!!
MoritzPGKatz
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« Reply #2 on: May 14, 2012, 04:20:03 PM »

Hey,

Congrats for winning TIGMuC IV, ShuffleBitSound! Nice challenge you came up with as well!
I might actually find the time to participate again! Smiley

Is music already written for this exact purpose that may or may not already be in a commercial game eligible?
Nope! The purpose of this contest is to come up with new ideas.

Cheers,
Moritz
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melos
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« Reply #3 on: May 14, 2012, 10:28:18 PM »

Oh wow, this one will be fun. A good idea with the < 30 seconds thing too, I think that should help more people finish?
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ShuffleBitSound
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« Reply #4 on: May 15, 2012, 09:02:07 AM »

Hopefully more people will be encouraged to enter with that leveled playing field.
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JackMenhorn
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« Reply #5 on: May 15, 2012, 11:26:40 AM »

Here is my entry:

http://soundcloud.com/jackmenhorn/daisun-shutdown-fragment-21-0
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ShuffleBitSound
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« Reply #6 on: May 21, 2012, 08:49:05 PM »

Thanks KomradeJack!

With less than one week left, it's about time to start sending in those tracks.
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E-Rock
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« Reply #7 on: May 22, 2012, 08:53:27 PM »

Hi, I'm new... My name is Eric.  I saw these challenges on here recently, and figured it'd be fun to try one out. 

I worked on this song for just a few hours today.. and hopefully it's within the theme.  I was thinking less of arcade style continue system and more of old console style continues though... so it might not be exactly what you were looking for. but whatever.  One more note.. it's over 30 seconds, but it loops, and the loop begins before 30 seconds.

http://soundcloud.com/robotts/continue
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ShuffleBitSound
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« Reply #8 on: May 23, 2012, 06:15:02 AM »

Thanks for the entry, Eric.  I'll check it out.  I'm pretty new too, actually.
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JackMenhorn
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« Reply #9 on: May 23, 2012, 06:49:15 AM »

Other than not staying under :30 sec It is really cool.  Glad you posted it!
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ShuffleBitSound
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« Reply #10 on: May 23, 2012, 08:27:37 AM »

Just to be clear, Eric is well within the rules set out in the OP.  His entry is just as valid as any other may be.
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noah!
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« Reply #11 on: May 23, 2012, 06:13:16 PM »

http://soundcloud.com/lmtf/miss

spent about a week on this challenge

only to realize that i misread the theme

turns out the theme's not "kant in you"

pretty much voided all my work

so i shat this out in a day
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Audiosprite
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« Reply #12 on: May 23, 2012, 07:44:04 PM »

"and here's the leitmotif of the categorical imperative..."
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Graham-
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« Reply #13 on: May 24, 2012, 02:50:19 AM »

so i shat this out in a day

Feels like fresh air.
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ShuffleBitSound
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« Reply #14 on: May 24, 2012, 07:01:57 AM »

"and here's the leitmotif of the categorical imperative..."

I'm very glad you said this.
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Ozoh
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« Reply #15 on: May 24, 2012, 11:20:12 AM »

https://soundcloud.com/redapricorn/burning-seconds

Notice that the music ends at 30 seconds mark, but FL Studio wants to make a stupid fadeout :l
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melos
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« Reply #16 on: May 24, 2012, 01:49:53 PM »

http://soundcloud.com/seagaia/not-yet

my entry! no loop.
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play hydlide 2
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« Reply #17 on: May 24, 2012, 06:52:14 PM »

moonlicker
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ShuffleBitSound
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« Reply #18 on: May 25, 2012, 07:50:13 AM »

Great string of entries there.  This is shaping up to be a truly tough decision.

Don't worry about the fade out, Ozoh.

I will possibly include a runner-up. Or two runners-up.  I know it's a cop-out, but this is going to be hard.

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shao
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« Reply #19 on: May 27, 2012, 04:33:36 PM »

This is the mine, I just edited a bit the tempo for not more than 30 seconds.

http://soundcloud.com/shaoo/continue
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