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891230 Posts in 33531 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 09:06:06 AM
TIGSource ForumsPlayerGeneralyour real profession/your studies
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Author Topic: your real profession/your studies  (Read 5447 times)
Medevenx
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« on: May 14, 2012, 05:19:52 PM »

so I'm studying Civil Engineering for 2 years now (coming into my 3rd year, only 18 years old btw) and well I'm doing pretty well but to be able to get some scholarships for masters degree and stuff like that need really high CGPAs that I won't be able to achieve even if I get 4.0 GPAs for the rest of my studies. Anyway, this is making me worry about landing a job but I've always been really good at math.

I'd love to make games (been doing pixel art for a while now) but I've always seen it as a hobby and I only know pixel art. I have no experience in creating vectors or 3d stuff yet. I like game design and development but I don't really know much about programming to be able to create my own.

Is it too late to shift courses here? I don't want to waste the money my family spent on my Engineering studies and I'm not sure if a Game Development course (we have one here) will land me anything here in the Philippines which has a little to none gaming industry. Thoughts?
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dota_mtdew
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« Reply #1 on: May 14, 2012, 05:20:40 PM »

butt / doctor (butt doctor)
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Radix
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« Reply #2 on: May 14, 2012, 05:41:41 PM »

Do not fucking study games. If you're concerned about your current focus and want to change, a computer science degree would give you everything a games degree would give you (apart from spending time on your portfolio) plus it has the benefit of actually being marketable outside of an industry that kind of sucks half the time.

The best game courses would benefit you by helping you develop a portfolio of cool shit (because although lots of jobs request some sort of degree to cut down on applicants, your portfolio is the things that will actually get you hired), and pushing you to network. But you can do these things by yourself: study whatever you want and in the meantime develop your skills and work on portfolio stuff, and find your local IGDA and go to beer nights.
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Paul Eres
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« Reply #3 on: May 14, 2012, 05:54:51 PM »

i majored in biochemistry, but never actually worked in that field. the science background helps a lot when constructing worlds for my games, though (since i tend to use sci-fi settings)

i've worked as a freelance writer, and of course as in indiegams
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John Sandoval
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« Reply #4 on: May 14, 2012, 06:01:11 PM »

Do not fucking study games.
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Chris Pavia
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« Reply #5 on: May 14, 2012, 06:04:42 PM »

Yeah a computer science degree would benefit you much more than a games degree, as long as you study game design/development in your spare time.

I had to quit my job as a game designer to make my own games (or else the company would have owned the rights), so now I am a user experience designer for a company making tablet software. It's boring as hell but actually pays a lot more than the game industry. Will leave that job if Dungeon Hearts or Gaia manages to be successful.
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iffi
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« Reply #6 on: May 14, 2012, 06:12:30 PM »

Do not fucking study games. If you're concerned about your current focus and want to change, a computer science degree would give you everything a games degree would give you (apart from spending time on your portfolio) plus it has the benefit of actually being marketable outside of an industry that kind of sucks half the time.
This. Starting from this fall I'll be working towards a B.S. in EECS (electrical engineering & computer science).
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Paul Eres
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« Reply #7 on: May 14, 2012, 06:17:58 PM »

i think you'll find that precisely 0% of successful indie game developers majored in game design or game development
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Radix
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« Reply #8 on: May 14, 2012, 06:24:00 PM »

i think you'll find that precisely 0% of successful indie game developers majored in game design or game development
Well, there are probably plenty, given that the world is bigger than this stupid corner of the indiesphere. And every time this topic comes up you get a couple people recounting good experiences with game courses. But that doesn't mean it's the best option.
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Chris Pavia
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« Reply #9 on: May 14, 2012, 06:25:14 PM »

Wasn't Phil Fish a level designer at Ubisoft or something? I personally count him as successful.

And what Radix said.
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Paul Eres
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« Reply #10 on: May 14, 2012, 06:42:04 PM »

phil fish didn't *major* in game design, tho

there are plenty of successful indies who are from the game industry

very few people in the game industry majored in games
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Paul Eres
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« Reply #11 on: May 14, 2012, 06:42:45 PM »

i think you'll find that precisely 0% of successful indie game developers majored in game design or game development
Well, there are probably plenty, given that the world is bigger than this stupid corner of the indiesphere. And every time this topic comes up you get a couple people recounting good experiences with game courses. But that doesn't mean it's the best option.

i was rounding down; it's possible it's as high as 0.4%
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Chris Pavia
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« Reply #12 on: May 14, 2012, 06:52:30 PM »

phil fish didn't *major* in game design, tho

Do you know this for sure? I'm too lazy to see if he has a resume online or anything...
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Superb Joe
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« Reply #13 on: May 14, 2012, 06:53:07 PM »

i have no god damn idea anymore
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Alevice
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« Reply #14 on: May 14, 2012, 06:54:28 PM »

Computer Systems Engineering.
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