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879391 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 01:11:33 AM
TIGSource ForumsDeveloperFeedbackFinishedDiluvium
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Author Topic: Diluvium  (Read 3240 times)
amidos2006
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« Reply #15 on: June 04, 2012, 12:51:10 PM »

That's really interesting Smiley the only thing I had control is the summoning only and they do all the work Smiley nice concept but why didn't you consider some commands that affect the gameplay too not only the summoning for example using spells or commands that affect the AI of the summoned creature?

But overall looks so nice waiting on fire to try it Smiley
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ScaryPotato
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« Reply #16 on: June 06, 2012, 07:57:40 PM »

Wow, that's a lot of variety in the creatures! And you packed a lot of character in each of them...such a great style Smiley I wonder about the 'totems' obscuring shorter ones in the view though. It seems like the shorter ones get lost behind taller ones right now. That said, for three days work I'm astounded!!
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aliceffekt
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« Reply #17 on: June 07, 2012, 05:58:50 AM »

Hey ! Diluvium can now be downloaded for OS X and WIN

This is a multiplayer typing tactics game where you incarnate an animal summoner. You must type, quickly and intelligently, sequences of animal names to counter and destroy your opponent. The game will most likely let you summon any animal you can think of, choose wisely for each animal has it's own speed, power and intelligence stats.

You can choose to play alone by typing LOCAL in the login. This will let you play against the computer and possibly make you discover new animals. You should play multiplayer. By leaving the login input EMPTY and by pressing enter, you will host a game and the client will then wait for a connection to happen. By typing an IP address you will connect to a hosting client at the selected IP address.

If you wish to turn off the sounds, type in MUTE in the login field. You might have heard something about cheatcodes, well, if you know any. They must be typed into the login screen.


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XXIIVV

Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
Zaknafein
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« Reply #18 on: June 07, 2012, 07:34:53 AM »

Oh and guise, I heard you can type "CHIPTUNE" at the connection screen to get a secret alternative chiptune version of the soundtrack.

 Gentleman
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Ashkin
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« Reply #19 on: June 07, 2012, 11:44:32 AM »

Wh- what? That was quick...
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jmcmorris
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« Reply #20 on: June 07, 2012, 12:07:40 PM »

I attempted to play on my Windows 7 machine and when I launch the game it immediately exits. Are there any logs or something that I could look at or get you? Or more steps to installing than just unzipping and running?
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Zaknafein
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« Reply #21 on: June 07, 2012, 12:27:45 PM »

Hmmm, I don't recall Unity games having redistributable requirements... It works on my Windows 7 32-bit. Are you 64-bit? Maybe we need to make a separate 64-bit build...?
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jmcmorris
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« Reply #22 on: June 07, 2012, 01:11:05 PM »

I am indeed 64-bit, but I doubt that you would need a 64-bit build. Typically 64-bit machines can run any 32-bit process using WOW64. I'll try it on my home computer this evening. But then again that is a Windows 7 64-bit machine.

Has anyone had success on Windows 7 64-bit?
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nihilocrat
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« Reply #23 on: June 07, 2012, 02:59:04 PM »

Works fine for me on Windows 7 64-bit Wizard

As of Unity 3.5 there is the option to make a Windows 64-bit build. I assume it's meant only for games that will use more than 4 gigs of ram, but it might help here.
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Eric McQuiggan
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« Reply #24 on: June 07, 2012, 03:30:06 PM »

I played this today, it's great! Good job dudes
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jmcmorris
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« Reply #25 on: June 07, 2012, 07:28:14 PM »

Tried on my home computer and was upgraded to an error message. All I did was drag and drop the contents of the zip into this previously empty directory.

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Zaknafein
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« Reply #26 on: June 08, 2012, 09:16:13 AM »

Lolwut, clearly it's right there... Are you on 64-bit as well? Maybe check permissions for that folder?
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jmcmorris
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« Reply #27 on: June 08, 2012, 04:57:16 PM »

Yeah, 64-bit. I checked the permissions. Nothing special about them - I'm an admin. I even tried "Run as Administrator" and I get the same error.

Does Unity log somewhere that I could look at? I looked in the usual places (AppData/Local and Roaming as well as ProgramData but didn't see anything. Perhaps it has the option to turn logging on and I could try a special build?
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NameBasics
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« Reply #28 on: June 08, 2012, 08:18:28 PM »

Made an account here just to exclaim how amazing I think this game is, and especially with all the icons listed here that there should be an effort to make a wiki (or just community list?) of all the animals and quite possibly there stats? Don't know how difficult that info would be to gather, but I think seeing the stats would be cool. And yes, I understand mystery is a huge part of the game (its intrigue and fun), I just think it isn't a bad idea.  Gomez <- like seeing this little guy in the game.  Grin
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alfem
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« Reply #29 on: June 10, 2012, 02:07:53 AM »

I found about this game in Kotaku, and boy I was so amazed! The graphics and the gameplay is reaaaaaally superb. It's like Pokemon-ish but you have to "unlock"(?) them all.

But there's a problem. When I tried playing with my friend via internet, we're stuck in connecting to each other. We never got to play even though we waited for almost an hour. Is something wrong?
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