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TIGSource ForumsCommunityDevLogsBasis - 2d Skeletal Animation Tool
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Author Topic: Basis - 2d Skeletal Animation Tool  (Read 14474 times)
darkhog
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« Reply #60 on: September 13, 2013, 03:02:34 AM »

Can it export to spritesheets now?

Also I'd like to be able to turn off antialiasing for rotation/scaling, so you could easily from parts make oldschool, pixel-art like sprites.
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clockwrk_routine
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« Reply #61 on: September 13, 2013, 07:20:23 AM »

cool I've been watching this for a while, will give it a go when I get some free time.  in any case it looks sweet, love the feature set
& thank you

edit: quick test. yea this is rad
« Last Edit: September 13, 2013, 07:41:57 AM by keo » Logged
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