I have a lofty goal of knocking out a major feature per night for the next 7 nights prior to our imminent first real public release.
So, 17 days later (I know!), naive lofty goals aside, here are a couple
of the latest additions
This is really exciting!
This actually shows 2 very major features: animated OBB collision types, and per-frame events triggering (events can be anything
you make them)
And these show, using a totally differently tuned workflow, animated AABB collision types for those who prefer a more traditional sprite based environment.
A new bone type - "attach bone". Used to, you know, attach things. They function quite differently from a normal bone in the editor. They are not a simple "bone parent" either because they can be used for many other purposes than that.
Oh yeah, also, z order is animated
, but there is no gif animation for that yet. That was a huge thing to get in there, and we're still crushing the bugs that resulted from that, though it seems quite stable by now.
It feels so good
to be making some tangible progress after developing for so long!