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877423 Posts in 32865 Topics- by 24302 Members - Latest Member: Carlton

May 19, 2013, 01:13:12 PM
TIGSource ForumsDeveloperCreativeArtWorkshopTrying out some animation
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Storsorgen
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« on: May 28, 2012, 01:28:11 PM »



So I'm trying to create a run cycle. I think i got the leg movements alright, but I find it very hard to change the perspective of the upper body. Does anyone have some tips for how to do this?
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Thardus
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Zoooom.

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« Reply #1 on: May 28, 2012, 02:23:19 PM »

Alright, so first, here's a gif of your run for reference.



Leg animation looks pretty alright, although the standing-straight-up middle frame is a bit blah. As far as the body perspective, I find it's best to mix huge movements (which reset the eye - you can be less consistent with your sprite and it'll be okay) and very small slow-in-slow-out movements (moving a segment of the body one pixel over) to get a dynamic feel.

I took a bit to mess with it - keep in mind this is pretty sloppy since I'm doing this when I should be working ;x

Things I changed:
* Added up-down bob
* Offset legs back a pixel to give more an impression of leaning forward
* Torso / Head movement



There's certainly a lot of other ways to approach this- I went for the exaggerated route where you see his back and the arms completely switch positions. My version still has some issues, mind you, but hopefully you get the idea?


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Storsorgen
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« Reply #2 on: May 28, 2012, 03:06:17 PM »

Ah thank you, this makes things clearer for me!
I think I'll go for less of a headturn, but the torso movement and new leg placement fits real well.

I'm going to try this out and we'll see how well I do!
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