This is the first game I’ve ever developed, so it should be an interesting experience (has been great so far).
In terms of the actual game, some more specifics:
Gameplay*Everything that uses mojo is pink, or creates pink particles. Everything involving loneliness, blue.
*Getting hit by anything is a one-hit kill.
*Tap to a location to dash to it. Dashes are powered by your mojo, and as such any incoming damage is dealt to your mojo meter, so you won’t be murdered while dashing.
*Tap on your character and drag to start charging a shot (arrow), or tap and drag during a dash to enable a DRAMATIC PINK-HUED TIME-SLOW shoot.
*Arrows travel at a speed based on charge time, but when they hit a target, the rocket grabs the enemy and triggers its rocket thrusters, pushing them rapidly (for smaller foes). Foes with more thrust/momentum will require multiple missiles to move (such as isodomes).
Rough mockup of the mechanic. I still need to code in proper acceleration-calculations (yeah, I know Unity already has a bunch built in). Also we probably won’t use Unity for the release version.*The robots will be sad.
*I FEEL SOMEWHAT CONFLICTED ABOUT NAMING THE RESOURCE “MOJO”
On the other hand, “mojo meter” is a nice alliteration I enjoy saying words at people most of the time, so questions/feedback/suggestions/whatever are definitely welcome.