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1075901 Posts in 44151 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:41:26 PM
TIGSource ForumsFeedbackPlaytestingUntitled Retro Platformer - Scylla Games
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Author Topic: Untitled Retro Platformer - Scylla Games  (Read 706 times)
Charybdis
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« on: May 21, 2012, 05:56:01 PM »

Hi there
Here is my new game under development. I have very fond memories of my childhood days playing gameboy, so this game has been a lot of fun to work on.
Blocky, lowres, monochrome, retro graphics. Yeah baby!
Anyway, here are a few screenshots and a video showing the first level.
Let me know what you think Smiley
Cheers guys!

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saint11
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« Reply #1 on: May 21, 2012, 07:16:43 PM »

Holy shit dude  Crazy That's amazing! I wanna play that thing  Grin

But is this iOS? Platforms on iOS usually have terrible controls  Sad
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eigenbom
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« Reply #2 on: May 21, 2012, 07:20:01 PM »

looks G-NARLY!
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Charybdis
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« Reply #3 on: May 21, 2012, 07:42:36 PM »

Hi there
Thanks for your interest.  Beer!
Yeah sorry, I should have mentioned it is primarily iOS. I've taken some small steps towards an android version too, but that's not a real plan yet.
Having said that, I do 99% of my development on pc. My games use a custom written, cross platform engine, so I always have a working windows build. I'm looking to find someone to help design some levels who will need to use that for testing.
But anyway, I might release it on windows for a small price, perhaps even give it away to generate interest in the mobile version. I'm currently thinking about the best approach. I also have unmaintained project files for mac and linux which wouldnt take much to get working again.
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djdolber
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« Reply #4 on: May 21, 2012, 09:55:07 PM »

looks neat  Smiley is it split up in levels or a continous world ?
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Charybdis
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« Reply #5 on: May 21, 2012, 11:00:26 PM »

There will be 25 levels with a boss fight every 5th level.
The first level is pretty small but they gradually grow until the last few are behemoths. Dont worry though, there will be just enough save points and portals around the levels.
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Quarry
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« Reply #6 on: May 22, 2012, 01:28:33 AM »

Rotation at the worm doesn't fit with the others
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Charybdis
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« Reply #7 on: May 22, 2012, 01:44:27 AM »

Rotation at the worm doesn't fit with the others

Well spotted. Wink I just have the worm following the player at the moment because I used code I had already written for a flOw-like game. The idea is to eventually have it like a metroid boss, but I will have to do a graphics overhaul.
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omgnoseat
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« Reply #8 on: May 22, 2012, 09:43:36 AM »

You need to play by the rules, none is allowed to be good at both graphics and programming!
Anywaym I love the style, feels very gameboy ish. I used to have an upgraded version of the old gameboy that used this color scheme.

And please allow the users to customize their controls. Placing the buttons where I want makes a huge difference in how it plays.
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harkme
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« Reply #9 on: May 22, 2012, 03:18:34 PM »

I love the shading. Compared to the gameboy, this is high res though.
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kessler
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« Reply #10 on: May 23, 2012, 02:11:41 PM »

Great animations! Looks like super gameboy fun maxx.
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Charybdis
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« Reply #11 on: May 23, 2012, 06:34:14 PM »

Thanks guys
I've been immersing myself in gameboy longplay videos on youtube.
Ah, such sweet nostalgia for simpler times
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