Sword & Shield started life as a contest entry, that sadly never saw submission due to other life commitments. I got so far with the game that I decided I might as well see it through to completion. I wanted to create a more unique dungeon/maze exploration game, and ended up with a combination of maze explorer and turn based rhythm action.
The game is designed for iPhone 4/S and iPad primarily (I don't own any other touch devices on which to test it, so if you have a different touch enabled device I would really appreciate your feedback on how the game runs).

So what's been done so far?- Exploration/Battle switching
- Basic battle mechanics
- Implemented some trophys
- Different enemy types
- A draft endgame
What needs to be done?- Animations
- Refine the battle mechanics to spice the encounters up a bit
- Finish all the trophies
- Add more enemies
- Add more levels
- Better endgame
You can play the game here:
http://bit.ly/16PHjQ9