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878819 Posts in 32939 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:36:43 PM
TIGSource ForumsDeveloperFeedbackDevLogsLegend of the Knightwasher
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Author Topic: Legend of the Knightwasher  (Read 8727 times)
laxwolf
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« Reply #15 on: June 16, 2012, 06:53:18 AM »

"Prepare for the tumbling of your life!"
(hint) put that line in the game.

Awesome game, I love the combat's dynamic feel. Thanks for posting!
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tchassin
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« Reply #16 on: June 16, 2012, 08:12:14 AM »

I. NEED. THIS.  Hand Money Left Shocked Hand Money Right
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WhiskeyBiscuit
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« Reply #17 on: June 16, 2012, 11:47:47 AM »

Damn this looks great, how does the combat work?
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Detocroix
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« Reply #18 on: June 16, 2012, 10:12:11 PM »

"Prepare for the tumbling of your life!"
(hint) put that line in the game.

Box quote <3 Excellent Smiley

Damn this looks great, how does the combat work?

Mouse aimed (direction), keyboard controlled moving (machine relative) and loads of physics. Still requires a lot of testing and tweaking to find the sweetest spot.
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Seiseki
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« Reply #19 on: June 16, 2012, 10:35:36 PM »

Haha, hilarious concept.
Although I think the majority of players would prefer playing as a human or at least human-like character.
I personally feel that ideas like this are hilarious for the first few hours, then they tend to decline unless you're being constantly bombarded by more absurdness..

"He used to be just a washed out old knight"
"His name was, Sir. Laundry Washington"

Also, what about using laundry symbols.
Perhaps as heraldic icons or special abilities.
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SolarLune
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« Reply #20 on: June 17, 2012, 12:09:58 AM »

I saw this earlier. Great graphics. Is the whole thing going to take place on squares? Forgive me if this was mentioned in the thread already - I'll check it later.
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Detocroix
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« Reply #21 on: June 17, 2012, 01:20:49 AM »

Haha, hilarious concept.
Although I think the majority of players would prefer playing as a human or at least human-like character.
I personally feel that ideas like this are hilarious for the first few hours, then they tend to decline unless you're being constantly bombarded by more absurdness..

*snip*

Perhaps as heraldic icons or special abilities.

Yeah, I think so too. It's hard to stay connected to a character that is non-human, but I believe that certain approaches to the actual character will fix it. The biggest problem, in my opinion obiviously, is that most games (and stories) over emphasise the fact that someone is not a humanoid or are infact a washing machine which results in you (player) think the character is either lesser or not genuine. One just has to establish a style for the character, stay true to it, but not go overboard with forcing the information.

I've recently played Just Cause 2 and Ultima VII (again for millionth time). They're two VERY good examples. Just Cause 2 tells about the characters by forcing certain habits or styles to them. Blackmarket broker and another agent in addition to main character Rico, speaks with heavy american accent, splurs stupid movie quotes and forces one or two spanish words in his lines. Another character, Rico the main character, has forced accent. Unsure what, some latin american I think, but he is not beliveable at all as it's only his accent that's foreign. He has less human in him than washing machine has flesh. The storytelling of the characters is a written fact sheet which they use for every line and acting they do.

Now Ultima VII has very different approach, and very good approach. The main character is from Earth, travelled to semi-medieval fantasy world (set in somewhere else, another planet, time space or something like that) and the story telling leaves A LOT open in the main character's development. You have certain frames set: You're a good guy, avatar of virtues, a fighter skilled in magic, travel with famous companions, everyone knows you for these things. But the game doesn't force a personality to you. Yes, you are avatar of virtues, but you don't hate fish, love rock'n'roll with zebra centaurs (ignoring the intros) and spew random quote lines at everyone. Instead they concentrate on other characters, your companions, citizens in towns, bandits on the road. They refer to world lore here and there, but even that is not forced and only present places where it matters.

Why you (not you, but people in general) get bored to such forced personality characters? If the personality does not match, you feel detached all the way through. Also the more fact sheet the character gets, the more likely you disagree or dislike certain parts of the character and the more you dislike, the less you wish to take his role.

I will definitely refer to things, but I don't think forcing the point through is ever a good thing Smiley A believable story and characters set in a world that just happens to be about washing machines, is the best!

Thanks for the link, I'll definitely use them for something. I forgot about the laundry symbols :D

I saw this earlier. Great graphics. Is the whole thing going to take place on squares? Forgive me if this was mentioned in the thread already - I'll check it later.

There is travel between tiles, definitely. The latest screenshot set there, I traveled south (well, bottom left) from gate tile to just a random road to the village. Of course screenshots are not the best thing to show it with, but I don't want to make proper videos (or more of them anyways) before I have sounds! Smiley
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Superb Joe
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« Reply #22 on: June 17, 2012, 03:31:26 AM »

i really like this idea and wish it was mine. you have an excellent hook, please make sure the writing is good.
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KomradeJack
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« Reply #23 on: June 17, 2012, 05:29:17 AM »

I wish to play this.
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« Reply #24 on: June 23, 2012, 05:13:49 AM »



First bit of draft for the chat system. Still requires plenty of work, and currently doesn't do anything else than just show that on screen.. Keyword based! For better or worse! Wizard
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Scut Fabulous
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« Reply #25 on: June 24, 2012, 10:39:56 AM »

I look forward to the dashing adventures of this gallant top-loader!
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louroboros
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« Reply #26 on: June 24, 2012, 07:17:58 PM »

I am delighted by the amount of detail being put into the visuals for a game with such a surreal premise.
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26PM
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« Reply #27 on: June 25, 2012, 08:48:09 AM »

This looks awesome. Love that it is so polished.
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« Reply #28 on: June 25, 2012, 10:40:24 AM »

I'm totally digging the absurdity of this! Will I be able to upgrade my wash/spin cycles? Or select my temperature settings? Scalding hot!  Cheesy
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Craig Stern
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« Reply #29 on: June 26, 2012, 07:58:33 AM »

This is delightfully bizarre; I look forward to seeing how this develops! Smiley

Out of curiosity, what are you developing this in?
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