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TIGSource ForumsCommunityDevLogsThe Ballad of the Psychotropic Robots
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Author Topic: The Ballad of the Psychotropic Robots  (Read 13121 times)
eddietree
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« on: May 22, 2012, 08:12:33 AM »

The Ballad of the Psychotropic Robots



From a distant intergalactic planet, we the cosmonauts bring to you another psychedelic audio-visual experience, blasted to you through the minds of Eddie and Jack. Only time will tell how the precarious electronic machinery will meets his maker.

[ Official Site ]
( Download available )

In-game screenshots:





« Last Edit: June 07, 2012, 04:31:16 AM by eddietree » Logged

Franklin's Ghost
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« Reply #1 on: May 22, 2012, 08:26:12 AM »

Excited to see that you're starting another project. Liking the clean style and colour palette you've got going on so far.

Also awesome name.
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sabajt
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« Reply #2 on: May 22, 2012, 09:00:57 AM »

beautiful!
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tchassin
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« Reply #3 on: May 22, 2012, 12:12:04 PM »

This, sir, is quite intriguing My Word!
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melos han-tani
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« Reply #4 on: May 22, 2012, 12:16:04 PM »

What's one way of interacting with it?
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cubertron
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« Reply #5 on: May 22, 2012, 01:33:46 PM »

Nice , I like the art work . Keep it up  Hand Thumbs Up Left
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Kurt
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« Reply #6 on: May 22, 2012, 02:36:35 PM »

Those are some wonderful shapes.
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eddietree
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« Reply #7 on: May 22, 2012, 05:04:24 PM »

Thanks!

I started off coding a Tween animation system in my engine a few days ago. The game started off not as a game, but as a simple test case to check the performance and correctness of the system.  Then, I started adding more and more stuff until it spun out of control and became the current form. As if it was yearning to be created..

It is still undecided on how much interactivity there will be in this, but stay tuned!
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BlueSweatshirt
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« Reply #8 on: May 22, 2012, 05:06:45 PM »

Wow, already starting on something new. Awesome!  Grin
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ANtY
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« Reply #9 on: May 23, 2012, 05:30:56 AM »

Curious about the project, happy to be able to see it shaping up  Gomez
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eddietree
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« Reply #10 on: May 23, 2012, 07:52:02 AM »

Few more screens and a

for all my homeboys! Say word, son



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Franklin's Ghost
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« Reply #11 on: May 23, 2012, 08:14:04 AM »

 Shocked
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DustyDrake
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« Reply #12 on: May 23, 2012, 09:05:06 AM »

Shocked
Indeed.
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sabajt
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« Reply #13 on: May 23, 2012, 09:52:31 AM »

Wow... those animations are entrancing.  I wouldn't even know how to get started doing something like that.  Any technical write ups you would be willing to share would be really cool.
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eddietree
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« Reply #14 on: May 23, 2012, 05:07:38 PM »

Wow... those animations are entrancing.  I wouldn't even know how to get started doing something like that.  Any technical write ups you would be willing to share would be really cool.

Thanks for your interest.

But the tech in the game really isn't anything novel. All the animations in the system revolve around the idea of "Tweening" or interpolation. The tech that I've implemented is similar to the one provided by Flash's TweenLite or Javascript's Tween.js libraries.

Basically, you have a value that interpolates between 0.0->1.0, and you apply a curve (or "Easing" function) to the value.



For example, this allows me to create animations with very simple code:
Code:
Tween.to(this, 2.0f, {alpha=1.0f, size=100.0f, Ease=Ease.Cubic.Out} );

The code above basically runs the animation within 2.0 seconds. During the two-seconds, it interpolates the alpha to 1 and size to 100 using a Cubic curve.  Quite fun and easy!
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oryx
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« Reply #15 on: May 23, 2012, 06:40:58 PM »

This looks excellent. I really appreciate the combination of graphic design, sound, motion, in realtime.
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IndieGamesDig
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« Reply #16 on: May 23, 2012, 09:22:00 PM »

Hmm, not alot of info about it here yet, but the video already looks amazing.

Do you plan for it be interactive in much the same way as Kyoto?
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eddietree
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« Reply #17 on: May 23, 2012, 09:43:47 PM »

Hmm, not alot of info about it here yet, but the video already looks amazing.

Do you plan for it be interactive in much the same way as Kyoto?

Thanks! Smiley

For now, the scope of the project will be much smaller than Kyoto. The core goal is to be a procedural animation creator and music generator. As for interactivity: maybe a small amount of UI elements. Still undecided.
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heitorburger
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« Reply #18 on: May 23, 2012, 10:57:20 PM »

Just thought I would say, the video is awesome. :O

Looking forward to see where this goes.
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eddietree
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« Reply #19 on: May 24, 2012, 07:18:31 AM »

You can't have futuristic looking stuff without random numbers scrolling on the screen..



« Last Edit: May 24, 2012, 08:06:14 AM by eddietree » Logged

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