Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891451 Posts in 33544 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 06:21:59 PM
TIGSource ForumsDeveloperCreativeObjecty - level editor concept demo
Pages: [1]
Print
Author Topic: Objecty - level editor concept demo  (Read 839 times)
skn3
Level 0
**



View Profile WWW
« on: May 24, 2012, 06:58:27 AM »

I am currently putting the finishing touches on a campaign video for indiegogo (similar to kickstarter) to try and get some financial backing for Objecty.

In the video I want to demonstrate some of the features that will be added if I can get enough funding. I spent about 4-5 hours today adding a level editor demo into Objecty

http://www.youtube.com/watch?v=7W793QgGZH8

This is a fully functioning editor and it ties into Objecty's existing texture packing so tiles are single surface packed instead of an image-strip. This means we can also do cool stuff like edge colour bleeding on each tile!

Eventually I could expand it to allow placing of sprites, shapes and boned characters. If it took me 4 hours to get here, imagine what a months worth of development would achieve!

Objecty does all of exporting via lua scripts so it will be really easy to support the wealth of runtimes out there. The scripts folder is available to the public so there are no limitations on what exporters you can write.
Logged
nox
Guest
« Reply #1 on: May 30, 2012, 05:15:51 AM »

It looks nice for what it is, but if you want funding, you're going to have to focus on what separates you from the competition. Why should someone give you money? What are you providing them that they can't already get elsewhere? Building objects tile by tile is cumbersome, so why would anyone want to do that?

I understand that you built it in 5 hours, but on those grounds alone, you aren't going to get what you want.
Logged
skn3
Level 0
**



View Profile WWW
« Reply #2 on: May 31, 2012, 05:14:09 AM »

Hey nox,

Thanks for guidance. I totally agree, I think it was probably a little out of context for me to post JUST that here. I hadn't posted anything here about Objecty yet.

Objecty is a powerful 2d game tool that consists of a framework for building features into it. Objecty wasn't coded to do one task, it was coded to do all tasks. So what that translates to currently is packing textures, creating sprites (& animations), building tilesets and then using all of those assets for other tasks.

The two initial killer features will be primarily the boned actor animator and then secondary the world editor.

The beauty of Objecty is that everything can be used in anything else. Eg an image in a packed texture can be added to the animation of a sprite. The sprite can then be placed into a world. If you were to update the artwork in your paint package, then this all gets reflected throughout Objecty.

On top of that objecty has been designed to allow complete user data access. Any object in Objecty can have properties attached to it. The exporters are written with LUA and users have access to the exporters folder. This means that you can use one of the built in exporters or add your more advanced exporter.

How does that sound?
Logged
snowyowl
Level 1
*


View Profile
« Reply #3 on: June 16, 2012, 11:38:53 AM »

If I'm understanding this right, it would be three or four different editors, where the output from each one can easily be used as an input for the others?

Sounds interesting, but I don't think it's right for me. I haven't ever used packed textures or boned actors. So, question: what sort of development environment is Objecty meant to be used with? Flash, Unity, iOS, ... other stuff that I can't bring to mind right now?
Logged
skn3
Level 0
**



View Profile WWW
« Reply #4 on: June 18, 2012, 10:39:33 AM »

If I'm understanding this right, it would be three or four different editors, where the output from each one can easily be used as an input for the others?

Sounds interesting, but I don't think it's right for me. I haven't ever used packed textures or boned actors. So, question: what sort of development environment is Objecty meant to be used with? Flash, Unity, iOS, ... other stuff that I can't bring to mind right now?

Hey Snowy,

Well that is pretty much what it is yeah! Its designed to work with any enviroment, language or framework. The idea is that you can export the data to your existing engine instead of limiting yourself to the author designed plugin. So for example if your engine currently takes a tilestrip and some predefined constant variables, then there is absolutely no reason you couldn't make a simple exporter to generate this for you.

I will be creating a generic objecty library which hopefully will get ported to various targets over time, but objecty is definitely not limited to just that.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic