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880077 Posts in 33019 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 05:04:05 PM
TIGSource ForumsDeveloperFeedbackDevLogsYamato
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Hangedman
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« Reply #60 on: June 18, 2012, 02:57:51 PM »

Plugin replaced with proper font reader, thanks to the geniuses who somehow keep Construct alive! Spritefont out, Resource in.
Found a great royalty-free brush font: Edo SZ

Back on track!
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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« Reply #61 on: June 24, 2012, 02:30:43 PM »

Almost done, again.
Been almost done for weeks. Getting frustrated.
Still, I got a lot of good input and feedback from people, and I'm cleaning things up and tweaking things to reach that final working point.

No more bugs that I know of, with the exception of one that may or may not be impossible for me to fix, as they're just a problem with the coding of the input plugin itself. I can find no evidence of anything that would cause them to happen. I may just have to leave them in, as it's nothing that I can control. They're only in edge cases, weird input combinations, and etc.

Now it's just polish, tweaks, etc.

Here's the cleaned up menu. The vertical space is so I can add more later easily, if I wish.


I'm also still mulling over who the hell this game is for.
It basically has to be played with an xbox controller, or one hell of an arcade stick. And it's a multiplayer 2-4 versus game. So it may come to pass that no one ever has the means to play it. Or they'll dismiss it out of hand.
It was just something I wanted to make.
« Last Edit: June 24, 2012, 02:36:29 PM by Hangedman » Logged

AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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« Reply #62 on: June 25, 2012, 07:06:53 PM »

Splash screens added.
Menu tweaked, beautified.

Alternate shooting controls added for pad.
You can now do twinstick, with Rstick shoot, or you can do ABXY 8-dir mashing. Both work at once.
L is now jump, R is now special. Was suggested by the Dirty Rectangles dudes, and it is really, really smooth, actually.

Having this setup also makes this more viable for different formats, as it now can be thought of corresponding nicely to the arcade stick+6button layout.

I guess it's kind of redundant to have up and down do nothing, but I don't have a real way around that and sticks are just too damn fiddly to have alternate controls where up is jump and down is special, as I once thought might be good. Just too easy to accidentally flick the wrong way, and deadzones are universal for both sticks. To be investigated.

Left to do:
Help (Gameplay, Controls, Info)
Fire effect to see players who have used fire scrolls

Is that really it?

Possible final features or etc to try before release:
Ability to step on other players
360 attack aim for twinstick (an unfair advantage for twinstick players, maybe?)
Wall jumps/slides (might be too annoying to code to be worth it)
Solving of weird edge case controller issues (the problems with using Axes as buttons, the fact that having 3 controllers causes P4 to freak out if P4 is keys)
Doublejump fx

...Wow, that's really it.

I'm almost there.
« Last Edit: June 25, 2012, 07:20:22 PM by Hangedman » Logged

AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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« Reply #63 on: July 02, 2012, 10:06:04 AM »

I could release this today, with a bit more work.

Should I?
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
kamac
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« Reply #64 on: July 02, 2012, 10:12:43 AM »

*Golden rule*

Don't rush releases

*End of golden rule*

Means better not. Smiley
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Hangedman
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« Reply #65 on: July 02, 2012, 10:45:37 AM »

I know. But I've been sitting on it for quite a while.

And something occurred to me: why not release it? There are still some bugs I can't pin down, especially the ones that come up with 4 inputs/controllers all going at once. But that's because I only have one controller.

It might be a bit buggy, but since it's not a commercial product, letting it go might be the best way to get it polished up.

Also, to test new game mechanics.
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Yamato - ITIAMOSIWE - Vision
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KomradeJack
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« Reply #66 on: July 02, 2012, 02:59:51 PM »


It might be a bit buggy, but since it's not a commercial product, letting it go might be the best way to get it polished up.

Also, to test new game mechanics.

Do it!
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« Reply #67 on: July 03, 2012, 03:27:28 AM »

Sounds good to me.
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Hangedman
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« Reply #68 on: July 03, 2012, 07:11:30 PM »

Making a trailer and webpage.

May as well do it up right!
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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« Reply #69 on: July 05, 2012, 05:44:01 AM »

So I need real multiplayer footage for the trailer. Just doesn't look right.

If anyone might be able to help, let me know. But there's an indie meetup coming up where I can likely get some, so if all else fails I'll get it there. Then I can release.

In the meantime, besides little tweaks and touches, she is done.
I'm taking a momentary break from it to put ITIAMOSIWE out there.

Don't worry, I'll be back.

http://www.youtube.com/watch?v=DfIcZtjAch8
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
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