Isn't this good usage for genre? A puzzle game needs good design and good music, not so much graphics and the code is easy too. A MMO needs very good code, graphics need to be okay, the design you can copy from WOW, and nobody listens to the music because they want to listen to spotify. An AAA FPS game needs top notch graphics and good audio, but nobody cares about design and the code is quite straightforward too. Etc.
I don't know... This sound rather arbitrary and players will question my choice which genre needs what. Maybe something along the lines: better graphics for casuals better design for hardcore audience?
This also reminds me that I have not touched things like fans, company reputation, image. Any ideas maybe?
BTW, probably I will ditch music and make it always outsourced (royalty). Just 3 features (Design, Code, Graphics) are more flexible.
i very much wanted to make a game on this very subject for a long while, but as always
Oh, how I understand you very well
The endless times I came across some game and then these voices in my head "you can do a better one, do it, do it now!" But the cruel reality of 24 hours a day max makes it impossible to do all, so you have to abandon most of the projects you would like to do