I'm 27 years old programmer, 20 days ago i decided to quit my corporate job and use all my saving to try something crazy, to make computer game
I'm working on the game 12 hours a day and I manged to find one more programmer to help me with the game writing, and I have several friends with programing skills, but I don't know anyone who can do computer graphics.
The game is 2d isometric and we basically need everything, basic things that pop up in my head:
A) character 8 way animations of walking/mining/shooting/dying, maybe some more stuff
B) Vehicle 64 way animations (to be able to rotate smoothly)
C) Terrain tiles (several variations for every tile, some can be animated)
D) Trees, explosions, fires, smokes, resources
E) Machines (mostly we need to have more sprite parts/animations that are used by the eninge, for example robotic arm platform + robotic arm rotator + robotic arm hand)
F) Enemies (8 way animations of walking/shooting/dying, maybe better 16 way), count of enemies we will want is not certain, but all I can say is "several"
G) Other stuff like, power lines, roads, rails, walls, robotic towers
H) Item icons
I) Gui (optional) (Button images, several machine specific gui images
J) Concept art (optional) for things like loading screen/main menu etc.
Some of it is going to be pixel art, but I guess that big part of the work (mostly things that need rotations) could be done by just rendering some 3d model/model animations in all desired directions automatically, and I don't really need to be all of the work original, if you find some nice free models you can ofcourse use it.
Pixel artist, 3d model scripter/modeler, concept artist can be different persons as long as we are able to make the whole game concept coherent.
Edit: I already registered appropriate web sites, but didn't have time to put anything there, if you can open facebook, there is some more info about the project here http://www.facebook.com/groups/368015139906998/