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877047 Posts in 32845 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 12:04:08 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)[Stencyl] A Few Questions and Animation Trouble
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Medevenx
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i try not to suck


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« on: May 29, 2012, 03:31:17 PM »

Ok, since I don't know much about programming (except for logic), I decided to use Stencyl until a programmer shows up for this platformer I have in mind. However I'm having these problems:

1) My tiles are 16x16 but I have some tiles that are beyond that (20x16 tiles or 16x20 to make them less square-like), how do I get this to work? I tried to separate the extra bits as a different tile and remove collision but it becomes a part of the background (tiles are behind the actors for some reason). Is there a way to place tiles or even other miscellaneous objects in the foreground?

2) I'm having trouble coding the jump



Animation Sequence:
Starting (1 frame on the ground, .2 secs)
Rising (1 looping frame in air until it hits the peak of its arc/jump)
Peak (1 frame at the peak of the arc/jump, .2 secs)
Falling (1 looping frame in air until it hits the ground)
Landing (1 frame on the ground, .2 secs)

How do I get this to work? I'm also having trouble with the facing right facing left situation.. Here are my current events for it:

Running (made this myself very proud of it)


Jumping


Facing Directions


Landing


Sorry if the logic is flawed. It's my first time to use this.
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