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TIGSource ForumsCommunityDevLogsAnodyne - Android version available now
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Fallsburg
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« Reply #420 on: February 05, 2013, 06:48:05 AM »

Congrats.  I remember playing the first demo you had, and this has come a long way.
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HyMyNameIsMatt
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« Reply #421 on: February 05, 2013, 10:17:26 AM »

Bought it, like it so far.  It's a tad buggy at some points and I recall a few points where the were dead ends with no things in them, but I am constantly intrigued by the game and compelled to play more today.  I'll have to do a more comprehensive review after I finish.

Also I'd better get to find out what's up with that ghost.
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« Reply #422 on: February 05, 2013, 12:19:10 PM »

Bought it. The core mechanics didn't really intrigue me, but the graphics and soundtrack made up for it. Also I'm a sucker for yume nikki type games, and the level design of this one wasn't half bad in the demo. So good work, I'll give a more comprehensive review once I get further along.

thanks! I would say the mechanics with fighting/dungeons are a weak point, they do not innovate a ton. However I do think a part of why we were able to finish is that I picked a simple set of mechanics to do in a pretty good fashion, rather than starting something unfinishable! And yeah definitely let me know your thoughts later.



Bought it, like it so far.  It's a tad buggy at some points and I recall a few points where the were dead ends with no things in them, but I am constantly intrigued by the game and compelled to play more today.  I'll have to do a more comprehensive review after I finish.

Also I'd better get to find out what's up with that ghost.

Let me know what bugs there are? [email protected]

yeah let me know what you think as well. And the ghost...well...it is not explicitly spelled out but there is a reason for it! Not just a silly scare..
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« Reply #423 on: February 05, 2013, 12:54:47 PM »

Congratulations on the amazing game release and the amazing new website Smiley I will always love this game Smiley its one of my favorite games I have ever played Smiley
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« Reply #424 on: February 05, 2013, 05:09:00 PM »

Omg end game is best.  With that speial broom.  That's the best part.  Also it's making me mad cause I'm in th etop left part of the forest and can't get this damned chest.
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« Reply #425 on: February 05, 2013, 08:21:07 PM »

Congrats on the release. Looking good! I hope you guys get onto Steam, definitely deserves it. I cant wait to play it once I release my own game and have time to play games again.
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« Reply #426 on: February 05, 2013, 09:06:24 PM »

I really enjoy this game.  Congratulations on finishing it!  There are a lot of unpredictable elements that make exploring the world fun.  Fore example, I found a strange heart on an invisible path, and a glitch world with a face smoking a cigar/ joint.  Awesome.

I do have a question though- I'm at 37 cards and at the part where you have to "stabilize the arrangement."  Maybe it's easy, but I can't figure it out.  Is the answer in the area or hinted at somewhere else?
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melos han-tani
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« Reply #427 on: February 05, 2013, 09:09:51 PM »

thanks amidos! glad you're that far, matt. i am sworn to secrecy on that part...and thanks jmcmorris, I hope we get onto steam, too...just...it seems so unattainable even with lots of support and positive reception so far.

I really enjoy this game.  Congratulations on finishing it!  There are a lot of unpredictable elements that make exploring the world fun.  Fore example, I found a strange heart on an invisible path, and a glitch world with a face smoking a cigar/ joint.  Awesome.

I do have a question though- I'm at 37 cards and at the part where you have to "stabilize the arrangement."  Maybe it's easy, but I can't figure it out.  Is the answer in the area or hinted at somewhere else?

that puzzle requires thinking a bit on some of the major events that happened in the game. if you're still stuck after a while i can throw you another hint. glad you like it so far!
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melos han-tani
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« Reply #428 on: February 06, 2013, 12:22:45 AM »

doo doo doo press update


two let's plays have been started Smiley here's to them finishing the series

awesome article by sophie from penny arcade report - http://penny-arcade.com/report/editorial-article/can-top-down-dungeon-crawlers-be-scary-anodyne-is-a-creepy-zelda-like-trip

short interview at Stubble blog - http://stubblemag.com/2013/02/05/anodyne/









pcgamer mention - http://www.pcgamer.com/2013/02/05/anodyne-a-surreal-top-down-zelda-style-adventure-is-out-now/
polygon mention  - http://www.polygon.com/2013/2/5/3957224/top-down-adventure-game-anodyne-available-now-steam-keys-available-if

wraithkal review - http://www.wraithkal.info/anodyne-review/

pandapapst test run - http://www.youtube.com/watch?v=62LRW-Crde0



---

still hoping that pcgamer, kotaku and dtoid reviews will materialize ... and giantbomb / rps will respond to me :O

but reception has been good so far. people are enjoying it, and the atmosphere. which is really wonderful.

I feel a lot of things which can be best described as a thick gray paste right now. good and bad.
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« Reply #429 on: February 06, 2013, 12:39:24 AM »

doo doo doo press update


two let's plays have been started Smiley here's to them finishing the series

awesome article by sophie from penny arcade report - http://penny-arcade.com/report/editorial-article/can-top-down-dungeon-crawlers-be-scary-anodyne-is-a-creepy-zelda-like-trip

short interview at Stubble blog - http://stubblemag.com/2013/02/05/anodyne/









pcgamer mention - http://www.pcgamer.com/2013/02/05/anodyne-a-surreal-top-down-zelda-style-adventure-is-out-now/
polygon mention  - http://www.polygon.com/2013/2/5/3957224/top-down-adventure-game-anodyne-available-now-steam-keys-available-if

wraithkal review - http://www.wraithkal.info/anodyne-review/

pandapapst test run - http://www.youtube.com/watch?v=62LRW-Crde0



---

still hoping that pcgamer, kotaku and dtoid reviews will materialize ... and giantbomb / rps will respond to me :O

but reception has been good so far. people are enjoying it, and the atmosphere. which is really wonderful.

I feel a lot of things which can be best described as a thick gray paste right now. good and bad.

I doub that  dtoid is going review this game.. if not then that is pretty weird. They really loves classic styled games.
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mgelon
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« Reply #430 on: February 06, 2013, 03:06:13 AM »

that puzzle requires thinking a bit on some of the major events that happened in the game. if you're still stuck after a while i can throw you another hint. glad you like it so far!

Hey, so I figured it out.  The solution makes sense, but I thought it was needlessly abstract.  I beat the game and I'm at 44 cards; the secrets are really fun.  Hopefully I can get to 48.  And then there's the other stuff...

UPDATE: Got to 48 cards.  There is a certain gate... haha this is evil but sort of cool.
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melos han-tani
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« Reply #431 on: February 06, 2013, 11:18:36 AM »

that puzzle requires thinking a bit on some of the major events that happened in the game. if you're still stuck after a while i can throw you another hint. glad you like it so far!

Hey, so I figured it out.  The solution makes sense, but I thought it was needlessly abstract.  I beat the game and I'm at 44 cards; the secrets are really fun.  Hopefully I can get to 48.  And then there's the other stuff...

Hooray! I guess I just wanted people to make a certain sort of connection...maybe it was kinda forced. oh well.

yes, the other stuff...muahahaha
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« Reply #432 on: February 06, 2013, 01:34:23 PM »

Somebody started a thread over at NeoGAF, so you should hopefully get a decent amount of people checking it out from that.
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« Reply #433 on: February 06, 2013, 01:48:02 PM »

Somebody started a thread over at NeoGAF, so you should hopefully get a decent amount of people checking it out from that.

Unfortunately, it's a cluster of people arguing about the colors.

Anyway, been loving it so far. 
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« Reply #434 on: February 06, 2013, 02:06:01 PM »

Congrats on finishing/releasing the game.

Unfortunately, it's a cluster of people arguing

Welcome to every internet forum ever. :/
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melos han-tani
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« Reply #435 on: February 06, 2013, 03:02:23 PM »

ah, cool, neogaf thread. It's a really active forum! Thanksfully a few people are defending us over there. Not sure why people always get so uncomfortable with "artsy" stuff in games.

anyways a kotaku article popped up: http://kotaku.com/anodyne/?post=57101743

Funny thing is there aren't that many zelda-likes ...at least from when I wa sasking around over development
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melos han-tani
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« Reply #436 on: February 06, 2013, 04:10:03 PM »

I'm morbidly curious of that NeoGAF thread. Hope someone bumps it up.
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« Reply #437 on: February 06, 2013, 04:31:40 PM »

Congrats on the kotaku article!  That was really quite a treat Smiley
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« Reply #438 on: February 06, 2013, 06:59:54 PM »

I'm getting around to starting the game now. Really enjoying it. I haven't gotten very far yet, but I assume that the most of the main events are all corruptions of the player's childhood memories?

For instance, perhaps pushing the fisherman into the water is representative of how the player was playing around on a dock, and pushed someone into the water who died? I also felt like the orange area with the giant walking legs was a memory of a Savannah or some sort of zoo-like place. That, or the legs are of adults walking around the player? Either way, I'm looking forward to seeing other player's interpretations of the events. I'm sure you are as well!

Also, nice binding of issac stage. Really looking forward to playing more.
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melos han-tani
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« Reply #439 on: February 06, 2013, 08:35:45 PM »

I'm getting around to starting the game now. Really enjoying it. I haven't gotten very far yet, but I assume that the most of the main events are all corruptions of the player's childhood memories?

For instance, perhaps pushing the fisherman into the water is representative of how the player was playing around on a dock, and pushed someone into the water who died? I also felt like the orange area with the giant walking legs was a memory of a Savannah or some sort of zoo-like place. That, or the legs are of adults walking around the player? Either way, I'm looking forward to seeing other player's interpretations of the events. I'm sure you are as well!

Also, nice binding of issac stage. Really looking forward to playing more.


Hm, interesting interpretations! I like them! I'm interested to see what people interpret the entire game, too. I have a lot of feelings I had while making lots of the things, sometimes specific, sometimes it was just what I felt like might express something - all trying to fit into these overarching themes I had floating around in my head.



As for sales data, we're doing pretty good still! Definitely have one huge review lined up (won't be for a few weeks or so). Not sure otherwise yet!
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