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TIGSource ForumsCommunityDevLogsAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 139284 times)
melos
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« Reply #600 on: May 28, 2013, 03:47:00 PM »


iOS testing open.

http://t.co/HfkyrpB0eJ

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« Reply #601 on: May 28, 2013, 03:50:49 PM »

signed up
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melos
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« Reply #602 on: May 28, 2013, 04:04:34 PM »

thanks! looks like you need to register a device w/ testflight.
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« Reply #603 on: May 28, 2013, 04:05:31 PM »

working on it
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pluckyporcupine
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« Reply #604 on: May 28, 2013, 04:12:42 PM »

Signed up, as well. Let's see if this is a good port.

EDIT: Something screwed up and it disappeared from my TestFlight list after trying to install it, canceling the install (download didn't start) and then connecting to wi-fi and going to retry the download. Re-applied to be safe.
« Last Edit: May 28, 2013, 06:11:45 PM by johnki » Logged

melos
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« Reply #605 on: May 30, 2013, 09:46:10 AM »

Been working on this instead of new game. Things I'm adding:


- Move young around by touching the screen. I think this is a god awful, horrific way to play the game but I assume people will expect to do it
- Reposition UI
- Portrait mode
- Android controller support

need a few more iOS testers, and a batch of Android testers, would be great if you had controllers of any sort for the future. http://tflig.ht/10yNTvn 
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melos
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« Reply #606 on: May 30, 2013, 10:43:50 PM »

FUCK EVERYTHING

okay.

portrait and landscape mode work with default settings now. thank god.

Tomorrow: repositioning the UI and saving that data. Move yuong with touch screen.  Blind Android controllersupport Smiley
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SolarLune
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« Reply #607 on: May 31, 2013, 07:51:41 AM »

Good to hear about Android controller support. I signed up to test it (I have an Android tablet with gaming controls).
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melos
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« Reply #608 on: June 02, 2013, 04:01:17 PM »

ugh, fixed a lot of bugs and added some small things.


mobile development is a giant pain in the ass for your first time, especially if things weren't architected super well. but it's okay now.

I hope this was my last test build I have to send out, BLAH
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melos
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« Reply #609 on: June 04, 2013, 07:22:27 PM »

submitted to apple cert~
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« Reply #610 on: June 04, 2013, 07:31:30 PM »

submitted to apple cert~

Good luck!
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siskavard
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« Reply #611 on: June 04, 2013, 07:34:35 PM »

Am I too late to test? I have an Xperia Play


...for some reason.
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gimymblert
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« Reply #612 on: June 04, 2013, 10:18:05 PM »

yay! still can't play it but still a fan XD
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ArsenioDev
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« Reply #613 on: June 05, 2013, 04:20:48 PM »

Hey Sean! Im happy to test on iOS/Android! send me a PM if you would
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SolarLune
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« Reply #614 on: June 05, 2013, 04:32:44 PM »

I applied to Test Flight, but don't see anything under "My Apps" for Android. Is the testing over?
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melos
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« Reply #615 on: June 05, 2013, 04:40:35 PM »

Testing is over for iOS atm. Someone said it was too slow on their iPod Touch iOS 4 but they haven't responded, and I submitted to cert yesterday so whatever.

Android testing probalby in a few weeks if iOS goes well!
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melos
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« Reply #616 on: June 15, 2013, 08:51:48 AM »

initially rejected for having "iOS" in the name (After waiting a week), changed it to Anodyne Mobile, and it's in review pretty quickly. So hopefully that's all done with soon.

Android in July or August or Autumn or something. Then this can be marked as 100%. Though it's supposed to go out on Kongregate at some point...

 on to new game then
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melos
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« Reply #617 on: June 17, 2013, 02:25:45 PM »

Accepted. Universal iOS version will be out 6/20, Thursday - for $2.99 for a few days, then $3.99, then $4.99.

No new "features", but portrait/landscape support. And it's portable I guess!
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melos
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« Reply #618 on: June 19, 2013, 08:01:49 PM »

FUCK I LIED it'll be out next thursday if apple approves it in time for me to give out review codes.

I had to change some UI things - buttons too small, other tiny UX things, and fix a few small bugs.


I hate mobile programming.
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« Reply #619 on: June 19, 2013, 08:38:55 PM »

FUCK I LIED it'll be out next thursday if apple approves it in time for me to give out review codes.

I had to change some UI things - buttons too small, other tiny UX things, and fix a few small bugs.


I hate mobile programming.

dont beliiiiiiiieve his lies
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