I tried out the demo, got past the first boss and then couldn't figure out what to do. Is that all that's in the demo so far?
Anyway, it was decent enough for a Zelda clone. Nothing that really blew my mind, but then, Zelda games were always about rehashing the same stuff over and over .. D:
That's all that's in the demo. A lot more is done, and the final demo (parallel release with the game) will have a little bit more so you can get a sense of the rest of the game (the first parts do feel quite a bit Zelda-clone-y - moreso than the other areas - , but all that really matters is that it feels decent enough that people will play a little bit further).
I don't particularly find my game mechanics mind-blowing, either - to be honest I find them "good enough" - to try to do such a thing seemed like to big of a challenge to do for my second game (especially in a game of the scale of this one). I'd like to try more exciting mechanics in the future, of course!
I find myself most proud of the aesthetics, though (I'll have a talk up on that in a bit)