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998803 Posts in 39178 Topics- by 30591 Members - Latest Member: gerardrallo

April 21, 2014, 01:37:39 AM
TIGSource ForumsFeedbackDevLogsFinishedAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 62550 times)
Chris Polus
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« Reply #165 on: October 12, 2012, 03:57:03 AM »

Hey

You're giving a talk? Cool, where?
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http://about.me/chrispolus - my website, music, sound design, videos and services.

I'm the
- sound designer of Son of Nor (Devlog) at stillalive studios
- sound designer of the Arcan Chronicles
seagaia
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« Reply #166 on: October 12, 2012, 07:42:58 AM »

Hey

You're giving a talk? Cool, where?

My school's arts center. They were looking for student submissions so i was like "oh what the hell" so they said "sure here's an hour timeslot" and put me in the program. I convinced a few friends to show up but I'm curious as to how many otehrs will pop up.

-----

other than that, IGF deadline next wednesday, although we will also do the student one, too.

I also have a lot of homework due next friday, so this week should be nothing short of chaotic. blah. thank god i'm graduating this year
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seagaia
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« Reply #167 on: October 12, 2012, 05:15:01 PM »

Apparently my phone can record decent 1 hour videos so I think I'll upload the talk plus my slides tomorrow.

Dom2D put us in the visual map, which was nice of him.

http://venuspatrol.com/2012/10/tigsource-devlog-dom2ds-visual-showcase-of-awesome-new-games-issue-2/?utm_source=rss&utm_medium=rss&utm_campaign=tigsource-devlog-dom2ds-visual-showcase-of-awesome-new-games-issue-2&utm_source=twitterfeed&utm_medium=twitter
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seagaia
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« Reply #168 on: October 13, 2012, 01:34:29 PM »

talk was good. better turnout than expected (15, vs. just 1). I'll have a video up in a bit. then you can all see me. and hear me. kind of weird, BUT I'M OVER IT.

here's a song for the cliff area

http://soundcloud.com/seagaia/anodyne-ost-cliff

here are some screenies, thanks to jon.



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Udderdude
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« Reply #169 on: October 13, 2012, 01:36:01 PM »

I tried out the demo, got past the first boss and then couldn't figure out what to do.  Is that all that's in the demo so far?

Anyway, it was decent enough for a Zelda clone.  Nothing that really blew my mind, but then, Zelda games were always about rehashing the same stuff over and over .. D:
« Last Edit: October 13, 2012, 02:10:21 PM by Udderdude » Logged

seagaia
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« Reply #170 on: October 13, 2012, 01:39:53 PM »

I tried out the demo, got past the first boss and then couldn't figure out what to do.  Is that all that's in the demo so far?

Anyway, it was decent enough for a Zelda clone.  Nothing that really blew my mind, but then, Zelda games were always about rehashing the same stuff over and over .. D:

That's all that's in the demo. A lot more is done, and the final demo (parallel release with the game) will have a little bit more so you can get a sense of the rest of the game (the first parts do feel quite a bit Zelda-clone-y - moreso than the other areas - , but all that really matters is that it feels decent enough that people will play a little bit further).


 I don't particularly find my game mechanics mind-blowing, either - to be honest I find them "good enough" - to try to do such a thing seemed like to big of a challenge to do for my second game (especially in a game of the scale of this one). I'd like to try more exciting mechanics in the future, of course!  

I find myself most proud of the aesthetics, though (I'll have a talk up on that in a bit)
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seagaia
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« Reply #171 on: October 13, 2012, 06:49:42 PM »

You can watch a talk I gave earlier today on Anodyne by clicking here.

I talk a bit about how we picked the aesthetics, sort of the vision for the game, some basic game design, how we make it..etc.
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seagaia
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« Reply #172 on: October 14, 2012, 12:01:02 PM »

Here's a link to the slides from the talk....

https://docs.google.com/open?id=0B68OFl1QbWy_Y0FnU01FcDlYVnc
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Udderdude
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« Reply #173 on: October 14, 2012, 04:28:56 PM »

Cool stuff.
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seagaia
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« Reply #174 on: October 15, 2012, 08:31:55 PM »

did some level design today...some easter eggs too. heh ehehh eh heh ehe h

also wrote a sort of demented energetic song for some purpose thati want to show you but i can't........soryry

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knightSquared
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« Reply #175 on: October 15, 2012, 09:58:05 PM »

Nice map!  I'm tempted to follow down that tree path a bit left of center to that dead end to see if there are any hidden items there (a la Final Fantasy 4).
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seagaia
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« Reply #176 on: October 16, 2012, 07:22:57 AM »

Nice map!  I'm tempted to follow down that tree path a bit left of center to that dead end to see if there are any hidden items there (a la Final Fantasy 4).

that would be neat!



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Swaggermuffin
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« Reply #177 on: October 16, 2012, 01:40:11 PM »

Nice map!  I'm tempted to follow down that tree path a bit left of center to that dead end to see if there are any hidden items there (a la Final Fantasy 4).

Yeah; given how long it is, I would almost expect some kind of goodie to be at the end somewhere.



This game's got some pretty great art.
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seagaia
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« Reply #178 on: October 16, 2012, 09:26:54 PM »

Nice map!  I'm tempted to follow down that tree path a bit left of center to that dead end to see if there are any hidden items there (a la Final Fantasy 4).

Yeah; given how long it is, I would almost expect some kind of goodie to be at the end somewhere.



This game's got some pretty great art.

JON CHannels his thanksy our way for the art compliment!




-----



anodyne has been entered into the IGF for the hell of it because I worked for enough moneys.



the student deadlnie is in 2 weeks and we plan to enter that, too.


yeah.
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Chris Polus
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« Reply #179 on: October 17, 2012, 07:28:46 AM »

Yeah cool! Good luck!
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http://about.me/chrispolus - my website, music, sound design, videos and services.

I'm the
- sound designer of Son of Nor (Devlog) at stillalive studios
- sound designer of the Arcan Chronicles
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