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878508 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 04:00:47 AM
TIGSource ForumsDeveloperFeedbackDevLogsAnodyne (On Steam, Android version out in June probably)
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Author Topic: Anodyne (On Steam, Android version out in June probably)  (Read 39826 times)
seagaia
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« Reply #195 on: October 25, 2012, 10:18:44 PM »

welp. i did do stuff today. more progress on the boss, did this one event thingy, worked on some music.

and made this blog post. link is basically the subject of it. it's sorta long.

http://seagaia.wordpress.com/2012/10/26/joys-in-writing-game-music-frustrations-of-the-game-development-process-and-the-potential-of-games-that-convey-understanding-of-emotion/
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seagaia
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« Reply #196 on: October 27, 2012, 04:29:56 PM »

today is a blue day

i worked more on that rainy part, addded some things...they're secrets, though


also did stuff with other stuff

specific right?

and made a news updat eat indiedb


http://www.indiedb.com/games/anodyne/news/anodyne-update-10-27

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slot9
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« Reply #197 on: October 27, 2012, 07:45:37 PM »

I only just downloaded the game after watching the trailer. The aesthetics are impeccable. Nice work sir  My Word!
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AD1337
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« Reply #198 on: October 27, 2012, 09:21:10 PM »

I enjoyed the demo so much that I painted some fan art, here:

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kittakaj
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« Reply #199 on: October 27, 2012, 09:44:10 PM »

Dude, AD1337, that is incredible and really exciting!  Thank you so much!  I'm so glad you enjoyed the demo!
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seagaia
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« Reply #200 on: October 27, 2012, 09:48:02 PM »

I only just downloaded the game after watching the trailer. The aesthetics are impeccable. Nice work sir  My Word!

thank you! I'm glad you like the aesthetics.

I enjoyed the demo so much that I painted some fan art, here:

--AWESOME painting--

yeah! really awesome - do you have a twitter? or a site for your game??

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AD1337
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« Reply #201 on: October 28, 2012, 06:19:24 AM »

Thanks guys, I'm glad you liked it. No site, but go ahead and use it for whatever you want.
« Last Edit: October 28, 2012, 07:49:10 AM by AD1337 » Logged
seagaia
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« Reply #202 on: October 28, 2012, 08:19:42 AM »

Thanks guys, I'm glad you liked it. No site, but go ahead and use it for whatever you want.

oh shoot, I didn't realize I posted the wrong link. sent the right one, thanks for letting me know.
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green
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« Reply #203 on: October 28, 2012, 02:47:09 PM »

Great demo! I liked the fact that it felt like the first zelda game, but at the same time it was an entirely different adventure to partake in. I also feel however that the protagonists animation right now are this games weakness. The animations are pretty bad actually, even for just 4 frames. And I think they should be improved as much as possible, because you will be looking at them the entire game. If you need any pointers feel free to  hit me up.
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spolvid
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« Reply #204 on: October 28, 2012, 06:29:20 PM »

I saw you show this at Indie City Games! Really dig the demo, I love this style of game.
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eigenbom
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« Reply #205 on: October 28, 2012, 06:33:29 PM »

this is looking pretty swell, keep it up dude
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seagaia
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« Reply #206 on: October 29, 2012, 01:46:39 PM »

thanks you guys.

i've been various "linking" of areas in the game through level creation and various fixes, for the student IGF. excitin'.

Great demo! I liked the fact that it felt like the first zelda game, but at the same time it was an entirely different adventure to partake in. I also feel however that the protagonists animation right now are this games weakness. The animations are pretty bad actually, even for just 4 frames. And I think they should be improved as much as possible, because you will be looking at them the entire game. If you need any pointers feel free to  hit me up.

thank you. Each walk direction will remain at 2 frames. what exactly strikes you as bad about the animations?
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Connor
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« Reply #207 on: October 30, 2012, 11:14:47 AM »

i like the demo, but HOW THE HECK DO I KILL THE MASK  Cry Cry Tired

whenever i try... i just get  WTF ed
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my youtube channel, for updates, vlogs, and game commentaries! http://www.youtube.com/user/cjheighton?feature=mhee<br />my game! the jasper chronicles- http://forums.tigsource.com/index.php?topic=29302.0<br /><br />its pc version- http://forums.tigsource.com/index.php?topic=32270.0
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« Reply #208 on: October 30, 2012, 11:23:46 AM »

thank you. Each walk direction will remain at 2 frames. what exactly strikes you as bad about the animations?

I must have sounded harsh. I didn't really mean bad, but the rest just looked better.
I feel that the side view looked like a completely different character. And the walking looked very static and choppy, even for just 2 frames of animation.

Here's a little edit I did. I hope it helps.
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beetleking22
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« Reply #209 on: October 30, 2012, 12:02:54 PM »

today is a blue day

i worked more on that rainy part, addded some things...they're secrets, though


also did stuff with other stuff

specific right?

and made a news updat eat indiedb


http://www.indiedb.com/games/anodyne/news/anodyne-update-10-27



I had very hard time with my own cliff tiles.. Your looks pretty nice!Beautiful palettes.
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