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998413 Posts in 39156 Topics- by 30569 Members - Latest Member: NisshokuZK

April 19, 2014, 07:47:14 AM
TIGSource ForumsFeedbackDevLogsFinishedAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 62461 times)
mushroomized
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« Reply #540 on: February 26, 2013, 07:50:30 PM »

Wow! Awesome work getting on steam!
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aliceffekt
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« Reply #541 on: February 27, 2013, 12:13:20 AM »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee
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XXIIVV

Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
seagaia
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« Reply #542 on: February 27, 2013, 12:29:47 AM »

The game looks a great deal of fun and I've been listening to the amazing soundtrack for a little while today, it's perfect. The OST reminds me a bit of Tettix which I discovered recently and love. Coffee


oooh, thank you!  what songs/albums in particular by Tettix? Iam just listening to various things on youtube now.
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jO
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Adventure awaits!


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« Reply #543 on: February 27, 2013, 02:45:37 AM »

congratulations on the greenlight!
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AD1337
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« Reply #544 on: February 27, 2013, 09:38:14 AM »

I hate to be repetitive, but congrats on getting greenlit. I just had to say it too.
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seagaia
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« Reply #545 on: February 27, 2013, 01:54:28 PM »

Thanks guys. Still waiting on hearing from valve again. Gonna try to do controller support today.
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seagaia
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« Reply #546 on: February 27, 2013, 09:08:50 PM »

almost have the C++ side of controller support working thanks to themsalltook's library .

once that works, then I need to..

1. write the C++ stuff to interface with AIR
2. write the AS3 stuff to call the C++ functions
3. make some state thingy similar to keyboard for justpressed/justreleased/down/up
4. detect at startup, serialize...


blah!
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seagaia
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« Reply #547 on: February 28, 2013, 11:59:39 PM »


yeah so fuck that shit, i can't get anything to compile on windows so I just used joyquery for winodws nad gonna use my friend's for mac later. linux no fuckin clue yet...


anyways windows support on windows at least. yee-haw
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caiys
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« Reply #548 on: March 01, 2013, 11:36:16 AM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...
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seagaia
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« Reply #549 on: March 01, 2013, 11:37:36 AM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.
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caiys
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« Reply #550 on: March 01, 2013, 11:46:45 AM »

wow that's still an awful lot... makes me think i haven't got a hope in hell of getting greenlit unless i get extremely lucky with a marketing explosion
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Hipshot
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« Reply #551 on: March 01, 2013, 03:37:02 PM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.

I think so too. I'm sure we had more votes than anodyne at the time, but that PB thing was probably a really good thing.

Could you perhaps show the vote curve or, uh, describe it... haha, don't know how picky valve is about this kind of info....
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seagaia
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« Reply #552 on: March 01, 2013, 04:23:57 PM »

hi seagaia

do you happen to know how many steam greenlight votes you got? just curious to know how many votes it takes to get greenlit...

22.4k yes votes, but i think we got greenlit from rising fast due to the pirate bay stuff.

I think so too. I'm sure we had more votes than anodyne at the time, but that PB thing was probably a really good thing.

Could you perhaps show the vote curve or, uh, describe it... haha, don't know how picky valve is about this kind of info....

We were 50% to top 100 before the promo (8k upvotes?), after promo I think we were at #60, then in the next 9 days till we got greenlit we rose to #45.
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seagaia
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« Reply #553 on: March 02, 2013, 05:54:32 PM »

productivity today.


got an installer working for windows, with controller support (thanks NSIS!) . need to do that song and dance on a mac still, though. 

also got steam cloud/achievements working with the test app, but not anodyne yet since valve has not responded to me yet

Also, Josh mattingly and Jesse cox made a video of it for their Series The Greenlight!
http://www.youtube.com/watch?v=dRpcbABi1L8

And Josh said some really kind things in his video.
http://www.youtube.com/watch?v=IsQg3xv_c-4
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seagaia
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« Reply #554 on: March 03, 2013, 10:07:40 PM »

so...finally fucking got mac controller and steamworks working with Mac.



AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.



thanks to: mysterious person on adobe forums, jotapeh, andy and lars.......woo!
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