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1057434 Posts in 42960 Topics- by 34894 Members - Latest Member: ReverendTed

October 25, 2014, 06:56:44 PM
TIGSource ForumsFeedbackDevLogsFinishedAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 78185 times)
Sean Hogan (seagaia)
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« Reply #560 on: March 16, 2013, 07:29:09 PM »

yeah, that will be nice..!



well, ran into issues with getting the builds onto steam SURPRISE!!!

Issues:

All: Typing chat in overlay maakkeesss thiisss hhaapppeennn. There is a fixed version, but it crashes the cloud

Mac: Won't even work when uploaded and downloaded via steam. Working on it.

Linux: havent' figured out how to get the communication binary wrapper thing working.


BUT if youu doonnttt mmiiinnddd thhiisss then it works fine on Windows.
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AD1337
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« Reply #561 on: March 17, 2013, 05:43:47 AM »

Will we be seeing mobile versions of Anodyne?
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Sean Hogan (seagaia)
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« Reply #562 on: March 17, 2013, 08:27:43 AM »

Yeah - Android at some point, and then later iOS (maybe concurrently). Hoping to release the Android one as part of a humble android bundle, but I have a little more work (I want to include a portrait/landscape switch because people will inevitably complain, and also different sizes of buttons because, well..

http://tweakers.net/ext/f/VvCYaXNJgVwQe3fz7oJF7rOI/full.png

Surprise, actually the entire sides respond to touch, i.e. all of the blank spots are still registering keypresses, the visuals of the buttons just need to be larger...
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Sean Hogan (seagaia)
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« Reply #563 on: March 19, 2013, 04:30:50 PM »

Finally got the mac stuff functional for Steam.

So, stats (just one stat), achievements and cloud saving, and in-game controller support work with Mac and Windows Steam versions.

Just a small fix (I think..) to make for the Linux version and we are good to go.

The overlay remains buggy, though, but that's okay. I can at least still have "partial" controller support.
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mushroomized
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« Reply #564 on: March 19, 2013, 07:08:06 PM »

are you porting it to android via HAXE? Did you use some kind of as3 -> haxe thing?  SMB Mario SMB Question SMB Question SMB Mario SMB Mario
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Sean Hogan (seagaia)
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« Reply #565 on: March 19, 2013, 07:12:34 PM »

are you porting it to android via HAXE? Did you use some kind of as3 -> haxe thing?  SMB Mario SMB Question SMB Question SMB Mario SMB Mario

nah, since we use AIR, we just piggy back off of air installed on android and the game magically works. same deal with iOS. performance blows, but we seem to be okay.
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mushroomized
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« Reply #566 on: March 19, 2013, 07:20:50 PM »

are you porting it to android via HAXE? Did you use some kind of as3 -> haxe thing?  SMB Mario SMB Question SMB Question SMB Mario SMB Mario

nah, since we use AIR, we just piggy back off of air installed on android and the game magically works. same deal with iOS. performance blows, but we seem to be okay.
oic, i've read there are as3 > haxe converters. maybe you could try that. Or not, if this is working. or something. I dont know.
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Sean Hogan (seagaia)
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« Reply #567 on: March 21, 2013, 09:55:41 AM »

steam might be tomorrow YOU HEARD IT HERE FIRST just waiting for confirmation from my contact at steam and then i'll be spreading the message..
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Sean Hogan (seagaia)
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« Reply #568 on: March 22, 2013, 03:04:05 PM »

STEAM
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
http://store.steampowered.com/app/234900
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tequibo
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« Reply #569 on: March 22, 2013, 03:34:12 PM »

Congratulations! Gentleman
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Gimym JIMBERT
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« Reply #570 on: March 22, 2013, 03:42:40 PM »

Can't wait for the hats!
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
mushroomized
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« Reply #571 on: March 22, 2013, 04:45:49 PM »


<3 seanbb
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Sean Hogan (seagaia)
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« Reply #572 on: March 22, 2013, 09:52:38 PM »

woooooooooooooooooooo!

 Hand Shake Left
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siskavard
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« Reply #573 on: March 23, 2013, 08:09:49 AM »

Just saw this on the front page of Steam.

Congrats!
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« Reply #574 on: March 23, 2013, 10:53:52 AM »

It is amazing what you have accomplished. I remember when you first started this project, and to be honest, I didn't expect it to get where it is now. Most projects here on tigsource get scaled down or are given up on. I didn't have high hopes for it, but you have proven me wrong.

Congrats!
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sublinimal
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« Reply #575 on: March 23, 2013, 12:24:57 PM »

Saw this on the Steam front page, just bought it!

Way to go, your success is inspirational.
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superflat
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« Reply #576 on: March 23, 2013, 02:36:16 PM »

So happy to have watched this happen!
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Sean Hogan (seagaia)
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« Reply #577 on: March 23, 2013, 09:48:59 PM »

hey thanks all! appreciate your comments.

may as well mention the todo list for anodyne

-Kongregate Kreds version  (need to fix preloader...lower the music quality even more..)
-Android/iOS version (portrait mode? resize buttons)..android works...ios will work fine too just need a mac...someone offered to test that for me needa find them
-Probably update linux installer script for other non ubuntu distros..
-deal with steam keys
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Ashkin
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« Reply #578 on: March 23, 2013, 11:22:40 PM »

Bought it, playing it, loving it. Brilliant job, sir. I believe it will go down in history as THE indie zeldalike.
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Sean Hogan (seagaia)
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« Reply #579 on: March 25, 2013, 04:05:44 PM »

eeeee thanks!

anodyne news NONE

oh wait STEAM KEYS are available now almost.

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