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1025542 Posts in 41094 Topics- by 32701 Members - Latest Member: eugenelab

July 22, 2014, 11:19:05 AM
TIGSource ForumsFeedbackDevLogsFinishedAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 71163 times)
Gimym JIMBERT
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Feminism is back!


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« Reply #570 on: March 22, 2013, 03:42:40 PM »

Can't wait for the hats!
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
mushroomized
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haha im tired


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« Reply #571 on: March 22, 2013, 04:45:49 PM »


<3 seanbb
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seagaia
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this is okay


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« Reply #572 on: March 22, 2013, 09:52:38 PM »

woooooooooooooooooooo!

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siskavard
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« Reply #573 on: March 23, 2013, 08:09:49 AM »

Just saw this on the front page of Steam.

Congrats!
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cynicalsandel
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« Reply #574 on: March 23, 2013, 10:53:52 AM »

It is amazing what you have accomplished. I remember when you first started this project, and to be honest, I didn't expect it to get where it is now. Most projects here on tigsource get scaled down or are given up on. I didn't have high hopes for it, but you have proven me wrong.

Congrats!
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sublinimal
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« Reply #575 on: March 23, 2013, 12:24:57 PM »

Saw this on the Steam front page, just bought it!

Way to go, your success is inspirational.
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superflat
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« Reply #576 on: March 23, 2013, 02:36:16 PM »

So happy to have watched this happen!
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seagaia
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« Reply #577 on: March 23, 2013, 09:48:59 PM »

hey thanks all! appreciate your comments.

may as well mention the todo list for anodyne

-Kongregate Kreds version  (need to fix preloader...lower the music quality even more..)
-Android/iOS version (portrait mode? resize buttons)..android works...ios will work fine too just need a mac...someone offered to test that for me needa find them
-Probably update linux installer script for other non ubuntu distros..
-deal with steam keys
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Ashkin
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« Reply #578 on: March 23, 2013, 11:22:40 PM »

Bought it, playing it, loving it. Brilliant job, sir. I believe it will go down in history as THE indie zeldalike.
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seagaia
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« Reply #579 on: March 25, 2013, 04:05:44 PM »

eeeee thanks!

anodyne news NONE

oh wait STEAM KEYS are available now almost.

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tequibo
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« Reply #580 on: March 26, 2013, 02:35:58 AM »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?
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seagaia
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« Reply #581 on: March 27, 2013, 02:19:05 PM »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?

I ask for 'em on a site and a fe hours later i download a .zip of em.
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DMJohn0X
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« Reply #582 on: March 31, 2013, 01:33:39 PM »

Much love. I have been following this project for a long time. Not since the beginning, but right around the time you switched the name. You caused me to take a second look at Adobe AIR and I was thrilled when I got to play your demo. Since your demo release, you worked almost feverishly. I cant believe how fast you managed to finish your game and then with the help of the promo bay, get greenlit.

I bought your game on Steam on release day and im just now getting around sitting down with it. I'll let you know how it goes!

Are you switching gears already and starting a new project or are you taking a bit of a rest?
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poe
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« Reply #583 on: March 31, 2013, 01:59:27 PM »

http://forums.tigsource.com/index.php?topic=32220.0
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seagaia
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« Reply #584 on: March 31, 2013, 02:27:02 PM »


yep, this basically.


finally settled back into my apartment after steam release and spring break, so i can start working more on the new one now. anodyne might see a kongregate and android/ios release but that's about it. possibly another bugfix patch, but i haven't seen any major bugs so i doubt i'll bother~
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