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998606 Posts in 39169 Topics- by 30582 Members - Latest Member: luisfelipeart

April 20, 2014, 05:18:53 AM
TIGSource ForumsFeedbackDevLogsFinishedAnodyne - Android version available now
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Author Topic: Anodyne - Android version available now  (Read 62509 times)
tequibo
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smoke and mirrors


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« Reply #585 on: March 26, 2013, 02:35:58 AM »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?
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seagaia
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this is okay


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« Reply #586 on: March 27, 2013, 02:19:05 PM »

I wonder, is there some kind of front-end and API to get keys as a developer? Or they are send to you by request in great numbers?

I ask for 'em on a site and a fe hours later i download a .zip of em.
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DMJohn0X
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« Reply #587 on: March 31, 2013, 01:33:39 PM »

Much love. I have been following this project for a long time. Not since the beginning, but right around the time you switched the name. You caused me to take a second look at Adobe AIR and I was thrilled when I got to play your demo. Since your demo release, you worked almost feverishly. I cant believe how fast you managed to finish your game and then with the help of the promo bay, get greenlit.

I bought your game on Steam on release day and im just now getting around sitting down with it. I'll let you know how it goes!

Are you switching gears already and starting a new project or are you taking a bit of a rest?
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poe
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« Reply #588 on: March 31, 2013, 01:59:27 PM »

http://forums.tigsource.com/index.php?topic=32220.0
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seagaia
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« Reply #589 on: March 31, 2013, 02:27:02 PM »


yep, this basically.


finally settled back into my apartment after steam release and spring break, so i can start working more on the new one now. anodyne might see a kongregate and android/ios release but that's about it. possibly another bugfix patch, but i haven't seen any major bugs so i doubt i'll bother~
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ShrackAttack
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« Reply #590 on: March 31, 2013, 03:31:17 PM »

I believe I met one of you at this past Magfest with Shinnymetal.  Congrats on the success guys!
« Last Edit: March 31, 2013, 03:38:54 PM by ShrackAttack » Logged

Daniel Swearengin
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Whiteclaws
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Caus' Why Not ?


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« Reply #591 on: March 31, 2013, 03:44:41 PM »

 Cheesy I'll buy it , when I get money ... If i get money ...

Face it Whiteclaws ... You'll never get money by sitting in front of your computer each day to lurk the TIGforums 

Life , Why u no Perfect ?  Facepalm
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Polar bears are fun ! * Mah Blog *
seagaia
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« Reply #592 on: March 31, 2013, 08:47:46 PM »

I believe I met one of you at this past Magfest with Shinnymetal.  Congrats on the success guys!

hey i remember you! hi!

Cheesy I'll buy it , when I get money ... If i get money ...

Face it Whiteclaws ... You'll never get money by sitting in front of your computer each day to lurk the TIGforums 

Life , Why u no Perfect ?  Facepalm

thanks!

life is never perfect, but merely a hopeless march towards a nonexistent ceiling of perfection
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FailstarGaming
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Failing...


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« Reply #593 on: April 06, 2013, 12:17:08 PM »

I was streaming this game this morning and someone stopped in and told me you had a Devblog here.

Just wanted to say that I've been really enjoying the game experience, especially the excellent dungeon and layout ideas. Nothing too difficult to comprehend but just puzzling enough to force mt to play slow and think vs blowing through the game with a shrug, and the soundtrack and use of sound, spot on.

Just felt obligated to stop by and thank-you for the experience, I can't wait to play more Smiley
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seagaia
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« Reply #594 on: April 06, 2013, 03:21:30 PM »

Cool! I am glad you're enjoying it!

-----
as far as Anodyne news goes, uh well nothing really. i guess ill get to button resizing one day
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Connor
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« Reply #595 on: April 06, 2013, 06:47:14 PM »

damn, wish i could get the full thing. it looks like a great game! just wanted to say congrats, you managed to complete one of the most epic games ive ever seen... not sure what genre it is but its pretty damn cool.
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Firearrow games
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seagaia
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« Reply #596 on: April 10, 2013, 11:21:51 AM »

damn, wish i could get the full thing. it looks like a great game! just wanted to say congrats, you managed to complete one of the most epic games ive ever seen... not sure what genre it is but its pretty damn cool.

thank you! Idk what genre it is either. i mean there are actiony-adventurey alements to it, etc.


As a heads up, this devlog will be marked finished once I do the iOS and Android and Kongergate ports.

which might be a ways off. HAHAHAHA

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SolarLune
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Hmm.


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« Reply #597 on: April 12, 2013, 10:54:03 AM »

Yo! Got around to playing it, and it's atmospheric as all get out. Great graphics and feel so far!
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seagaia
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« Reply #598 on: May 04, 2013, 10:01:29 AM »

well, nicalis might port anodyne to 3ds. i got around to sending off the source code today.

as a result i posted this little line-count-sourc-eoverview postmortem

http://seagaia.wordpress.com/2013/05/04/anodyne-by-the-lines-of-code/




as far as localization goes, i think french/spanish/portuguese might be pretty easy. dunno about japanese or ones with very different character sets.

mobile port eta : iFNFNIITY
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Gimym JIMBERT
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« Reply #599 on: May 04, 2013, 06:52:12 PM »

well done, 3D graphics port?
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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