Starting Up Again.
It's been a while but Chesster is back on the front burner. I'm getting it rebuilt in Unity to be exported for iOS, Android and PC. That rebuild is going on now, but before it started I took a look at the game and decided to make a few changes.
The older version of Chesster was set up with 8 levels. Each level would be primarily a high score challenge with a treasure hunting mechanic tying all of them together.
The new version has a map screen now to bring it up to par with plenty of other puzzle games out there. It feeds the exploration feel of the game and helps with overall immersion.
One problem I had designing the map is that half of the locations are inside a castle and the others are outside. I wasn't quite sure how to show relative scale between the locations. At first I considered making the map kind of like a board game, but that created more problems than I cared to deal with. Here's a screen early in the process setting up two locations.
But, I settled on a medieval paper map instead. This would be easier and fits with the tone of the game as well. Looking at some older maps, scale could be used to show importance instead of for measurement, so I decided to just make the castle very large on the map so that the 4 levels inside could all be represented on the outside.
The older version of Chesster had a puzzle mode and the 8 unlockable areas but I have combined those two modes with a challenge mode and made them all accessible through the map. Each area on the map has 16 games of its own now.
Here's the progression of the design of the zoomed in view of the map.
Working on the layout.Finishing the grid with all the games. Also Added a journal page to add a hint of story, keep the exploration theme.Putting in finish artwork.
You'll notice the green key in this one. It's part of a small questing mechanic, you have to solve your way through the "game grid" so reaching the key to unlock the next area requires a bit of play and a bit of guesswork as to which path might land on the key. Nothing major but some added fun!
Thats all for now, I'll try posting more regularly now that things are moving along!