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SolarLune
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« Reply #120 on: July 07, 2012, 10:13:21 PM » |
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I like the new character, as well. I think it makes him look different - maybe Dusty's right, though. Maybe if he's lighting something up, for example, he can turn completely opaque. Anyway, great work!
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kitheif
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« Reply #121 on: July 07, 2012, 10:45:47 PM » |
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 That gameplay, holy wow.
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AlexHW
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« Reply #122 on: July 07, 2012, 11:48:29 PM » |
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I like the robotic/bulb look of the new character- it offsets with the shadow-spirit thing more-so now.
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Claw
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« Reply #123 on: July 08, 2012, 12:15:31 AM » |
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I like the new character, as well. I think it makes him look different - maybe Dusty's right, though. Maybe if he's lighting something up, for example, he can turn completely opaque. Anyway, great work!
Yeah I agree. I've made the filament in the middle brighter in game and applied a glow (accidentally to his whole body); it's looking better but I think the bulb part should glow and be more opaque as you said. It's so fiddly trying to get it to look right  Cheers for the comments guys! EDIT: May as well show you what I'm at with it currently: 
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« Last Edit: July 08, 2012, 12:27:42 AM by Claw »
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happymonster
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« Reply #124 on: July 08, 2012, 12:39:15 AM » |
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Super duper!
I'm not sure about the pixel on his right leg (north east of his foot). It looks a little odd with the grey pixel directly above.
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Claw
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« Reply #125 on: July 08, 2012, 12:44:40 AM » |
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Aha, I keep forgetting to change that, thanks for reminding me! I think I accidentally made the normal on that one pixel directly downwards or something  EDIT: Fixed it: 
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happymonster
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« Reply #126 on: July 08, 2012, 01:15:57 AM » |
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Ah yes!  Still want to see subtle colours everywhere, but I'll live.. 
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Claw
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« Reply #127 on: July 17, 2012, 04:26:51 AM » |
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Feels like ages since I posted anything - here's some vines:  I'm off work ill at the moment so took the chance to get the vines mapped out a bit better than I had them + polished up the art for them.
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seagaia
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« Reply #128 on: July 17, 2012, 06:17:48 AM » |
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Perhaps once you feel better you should "be sick" for a few more days...  NICE VINES BTW.
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PypeBros
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« Reply #129 on: July 17, 2012, 07:14:53 AM » |
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"a boy and his shadow", if I correctly guessed from your page 1 video ... great concept.
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SolarLune
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« Reply #130 on: July 17, 2012, 07:29:30 AM » |
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Nice vines. I was thinking that it would be cool if you had little dust particles floating about - that might help out ambiance, especially with the lighting system.
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Claw
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« Reply #131 on: July 17, 2012, 08:08:19 AM » |
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There is actually already dust particles floating around in the air Solar  Pretty tough to see on youtube vids though. But also on that same note, probably gonna make dust come off the floor as you walk too but not got round to it yet - along with this I'm gonna have different sounds for materials you stand on, figured it'd be easier to do the particles after the sound bit (no concept of materials implemented in game yet). Cheers  Thanks PypeBros  Thanks Seagaia, even though I've been sick for a few days (all weekend too) I pretty much carried on with game development, it's just 'real' work I avoided  probably back to the dayjob grind tomorrow though.
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jmcmorris
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« Reply #132 on: July 17, 2012, 10:57:23 AM » |
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It is good to see some additional colors. Since the vines are green you may want to change the chest color (red? gold?) for some contrast. Or did you intentionally make them the same color for some reason?
Regardless, looking good! I always am pleased to see this pop up at the top of the devlogs with updates.
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caiys
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« Reply #133 on: July 17, 2012, 11:25:21 AM » |
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God this is looking so bloody good.  I really like the greys + accent colour. Maybe have a different accent for light/dark characters? Could be useful for extras puzzles, such as making it hard for one character to see platforms while the other can.
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happymonster
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« Reply #134 on: July 17, 2012, 11:28:30 AM » |
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I like the vines too, although the green looks a bit too artificial. Have you tried more of a bluish or yellowish tint to it?
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