@orihaus 
Spent half of today going over some of the problems with reflection and mirrors in a 2D environment. The maths and logic becomes increasingly complex with more mirrors if they were to realistically reflect light, basically adds more and more light sources. It also causes a headache with the shadow collisions. From a design perspective it would be awkward to go for straight up reflections too.
Taking all that into account I've come up with some ideas I'll need to prototype over the next few days and see how they look + handle, taking some inspiration from how mirrors worked in Zelda: OoT (or at least how I remember them working). Just need to try a bunch of stuff and see what works.
Wrote out several pages in my notebook about areas and mechanics (after filling half of it with reflection mathematics + collision thoughts) along with other stuff.
Thanks to Her Majesty for giving me a day off work, got some more thoughts to process as a result of the extra time

Back to the grind tomorrow though
