Chro·ma/ˈkrōmə/
Noun: Purity or intensity of color.
Genre: Puzzle Platformer/exploration
Sup Tigs.
I've been working on something recently, but I've been holding off on a devlog until I got more of the core of the game coded (basic engine). There's still a shit tonne to do in that regard, but it's coming along. This will be a longer term project, since it's in my spare time and I work hefty hours as a programmer elsewhere.
It's a concept I've thought about for a long while now, twisted and warped over time and it all seemed to become a lot clearer in my mind recently - so I thought "hell just go for it".
I feel the game is/will be a cross between Limbo and Fez, it's a puzzle platformer/exploration game, with a darker vibe to it. I want to make something fun and immersive for players, and as a way of me sort of reaching out and saying "hey, this is how I think about stuff". I think it's core is basically a journey through loneliness and darker emotions, emerging through a more positive outlook towards the end. These aspects are often classically represented through light and shadow - so I'm playing with these concepts a lot in the game; hopefully I can pull it off!
Technical Details:
Using C++ and OpenGL, OpenAL for Sounds. All code just my own sort of 'engine' (not really as advanced as a full engine :p) that I've been building up for a while, and I use SDL to draw the window so should be fully portable for at least Windows and Mac.
It's not pixel locked at the moment so rendering is sometimes a pixel out which can look horrid but it's on the back burner for now. I'm also drawing all sprites the same pixel resolution but effects are higher resolution.
Click to Zoom:


It's pixel art graphics primarily because I've always wanted to use the techniques that I'm currently employing to see what it looked like + it really fits with this theme, turned out it looks pretty cool.
Any critique/questions please shoot. Best reason for a devlog is getting input from a vast range of talented people such as yourselves. Also, I'm not sure if the name is good or terrible but it'll do for now.
Alright, LET THE GREAT EXPERIMENT, BEGIN!
03/06/12
08/08/12http://www.youtube.com/watch?v=OIR6L9FTvlc